Testa esse:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.2, -40, -2.2, 0) local condition = createConditionObject(CONDITION_CURSED) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 5, 2000, -60) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end






info
Grupo: Campones
Registrado: 29/01/11
Posts: 20
Reputação: +2
tipo o cara com ml 70 tira 2k e cara com ml 130 continua tirando 2k queria aumentar o dano
aki vai o script
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -50, -1, -80, 5, 35, 33, 7)
local condition = createConditionObject(CONDITION_CURSED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 5, 2000, -60)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
queria saber se for possivel para q serv tipo no (combat_formula_levelmagi os numeros negativos e os positivos ai daria para eu editar corretamente
Editado Outubro 14 por Zemuiloco