GU

Bug Exori Flux E Exori Gran Flux

Por GuiZindoidao, 20 de jul. de 2011 em Archived

7
941
20 de julho de 2011 às 21:45

EAE PESSOAL

SUAVE?

TO VOLTANDO NOVAMENTE A POSTAR... uahsHASUAhs

MAIS ESSE BUG DO EXORI FLUX E DO EXORI GRAN FLUX EH DIMAIS.... ELA ENTRA EM PZ, SOBRE ESCADA E ATRAVESSA PAREDE...

 

http://img84.imageshack.us/img84/3053/imagemcbt.png

 

QUERIA QUE ELA NAO ENTRASSE PZ E NAO SUBISSE ESCADA

 

VLW

ABRAÇOS

PsyMcKenzieP
20 de julho de 2011 às 22:16

Tu soltou ela com o GOD ??

Porque com o god ela passa pz.

Fallow !!

20 de julho de 2011 às 23:20

nao atakei com o god n

gonorreiaswatG
21 de julho de 2011 às 01:20

Tu soltou ela com o GOD ??

Porque com o god ela passa pz.

Fallow !!

 

Se não me engano... nem com o GOD ela deve entrar PZ.

 

[chapado de Orloff agora]

 

 

@@@@ Ao Tópico

 

Nem na ACC do GOD você está logado né?

 

 

Abraços :smile_positivo:

21 de julho de 2011 às 08:53

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..

gonorreiaswatG
21 de julho de 2011 às 09:48

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..

 

Mas é só essa magia que passa PZ?

 

--

Aproveita e posta o Script dela aqui.

[como spoiler]

 

Abraços :smile_positivo:

Editado Julho 21 por Gonorreia

22 de julho de 2011 às 15:57

eh soh o exori flux e o exori gran flux que passa...

 

 

EXORI FLUX

 

 

<instant name="Exori Flux" words="exori flux" lvl="150" mana="960" prem="1" range="5" needtarget="1" blockwalls="1" exhaustion="1900" groups="1,1100" icon="120" needlearn="0" script="attack/Exori Flux.lua">

<vocation id="7"/>

<vocation id="11"/>

</instant>

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

function onCastSpell(cid, var)

 

doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 500, parameters)

addEvent(onCastSpell3, 1000, parameters)

addEvent(onCastSpell4, 1500, parameters)

addEvent(onCastSpell5, 2000, parameters)

 

return TRUE

 

end

 

 

 

 

EXORI GRAN FLUX

 

 

<instant name="Exori Gran Flux" words="Exori Gran FLux" lvl="350" mana="950" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2700" groups="1,1100" groupexhaustions="2000" icon="87" needlearn="0" event="script" value="attack/exori gran flux.lua">

<vocation id="7"/>

<vocation id="11"/>

</instant>

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

function onCastSpell(cid, var)

 

doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7}

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 900, parameters)

addEvent(onCastSpell5, 1100, parameters)

addEvent(onCastSpell6, 1400, parameters)

addEvent(onCastSpell7, 1700, parameters)

 

 

return TRUE

 

end