Nao testei se nao der me diga se deu erro;D
function onUse(cid, item, fromPosition, item2, toPosisition)
local rskulls = {green = SKULL_GREEN, red = SKULL_RED, black = SKULL_BLACK}
if isInArray(rskulls, getPlayerSkullType(cid)) then
doPlayerSendCancel(cid,"Voce Removeu seus Frags e Skulls.")
doSendMagicEffect(getPlayerPosition(cid), 2)
else
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
doCreatureSetSkullType(cid, SKULL_NONE)
doCreatureSay(cid, "Seus Frags e Skull Foram Removidos!", 19)
doSendMagicEffect(getPlayerPosition(cid), 26)
return TRUE
end
end


info
Grupo: Campones
Registrado: 25/05/08
Posts: 69
Reputação: +18
bom galera eu to com esse script mas quando pego red skull n tem como usar oq fassO?
-- [( Script created by Doidin for XTibia.com )] -- function onUse(cid, item, fromPosition, item2, toPosisition) local rskulls = {green = SKULL_GREEN, red = SKULL_RED, black = SKULL_BLACK} if isInArray(rskulls, getPlayerSkullType(cid)) then doPlayerSendCancel(cid,"Voce Removeu seus Frags e Skulls.") doSendMagicEffect(getPlayerPosition(cid), 2) else db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")") doCreatureSetSkullType(cid, 0) doCreatureSay(cid, "Seus Frags e Skull Foram Removidos!", 19) doSendMagicEffect(getPlayerPosition(cid), 26) return TRUE end end