Sonha que povo vai da esses sistemas que tu quer.
Perca uns dias e estuda script que tu terá esses sistemas...
Sonha que povo vai da esses sistemas que tu quer.
Perca uns dias e estuda script que tu terá esses sistemas...
Vê se isso te ajuda é um script simples de uma olhada e edite-o;
va na pasta de seu ot data>>action>>scripts
e crie um novo arquivo com o nome "boost.LUA"
e cole isso;
local evo = {
["Abra"] = "Abra +1",
["Aerodactyl"] = "Aerodactyl +1",
["Alakazam"] = "Alakazam +1",
["Arbok"] = "Arbok +1",
["Arcanine"] = "Arcanine +1",
["Articuno"] = "Articuno +1",
["Bayleef"] = "Bayleef +1",
["Beedrill"] = "Beedrill +1",
["Bellsprout"] = "Bellsprout +1 ",
["Bulbasaur"] = "Bulbasaur",
["Blastoise"] = "Blastoise +1",
["Caterpie"] = "Caterpi +1",
["Celebi"] = "Celebi +1",
["Chansey"] = "Chansey +1",
["Charizard"] = "Charizard +1",
["Charmander"] = "Charmander +1",
["Charmeleon"] = "Charmeleon +1",
["Cikorita"] = "Chikorita +1",
["Clefable"] = "Clefable +1",
["Clefairy"] = "Clefairy +1",
["Cloyster"] = "Butterfree +1",
["Croconaw"] = "Croconaw +1",
["Crystal Onix"] = "Crystal Onix +1",
["Cubone"] = "Cubone +1",
["Cyndaquil"] = "Cyndaquil +1",
["Dewgong"] = "Dewgong +1",
["Diglett"] = "Diglett +1",
["Dodrio"] = "Dodril +1",
["Doduo"] = "Doduo +1",
["Dagonair"] = "Dragonair +1",
["Dragonite"] = "Dragonite +1",
["Dratini"] = "Dratini +1",
["Drowzee"] = "Drowzee +1",
["Dugtrio"] = "Dugetrio +1",
["Eevee"] = "Eevee +1",
["Ekans"] = "Ekans +1",
["Elder Charizard"] = "Elder Charizard +1",
["Electrabuzz"] = "Elactabuzz +1",
["Electrode"] = "electrode +1",
["Elekid"] = "Elekid +1",
["Entei"] = "Entei +1",
["Exeggcute"] = "Exeggcute +1",
["Exeggutor"] = "Exeggutor +1",
["Farfetchd"] = "Farfetchd +1",
["Fearow"] = "Fearow +1",
["Feraligatr"] = "Feraligatr +1",
["Flareon"] = "Flareon +1",
["Gastly"] = "Gastly +1",
["Gengar"] = "Gengar +1",
["Gloom"] = "Gloom +1",
["Golbat"] = "Golbat +1",
["Goldeen"] = "Goldeen +1",
["Golduck"] = "Golduck +1",
["Golem"] = "Golem +1",
["Graveler"] = "Graveler +1",
["Grimer"] = "Grimer +1",
["Growlither"] = "Growlither +1",
["Gyarados"] = "Gyarados +1",
["Hauter"] = "Hauter +1",
["Hitmonchan"] = "Hitmoncha +1",
["Hitmonlee"] = "Hitmonlee +1",
["Ho-oh"] = "Ho-oh +1",
["Hosea"] = "Hosea +1",
["Hypno"] = "Hypno +1",
["Ivysaur"] = "Ivysaur +1",
["Jigglypuff"] = "Jiglypuff +1",
["Jolteon"] = "Jolteon +1",
["Jynx"] = "Jynx +1",
["Kabuto"] = "Kabuto +1",
["Kabutops"] = "Kabutops +1",
["Kadabra"] = "Kadabra +1",
["Kakuna"] = "Kakuna +1",
["Kangaskhan"] = "Kangaskhan +1",
["Kingler"] = "Kingler +1",
["Koffing"] = "Koffing +1",
["Krabby"] = "Krabby +1",
["Lapras"] = "Lapras +1",
["Lickitung"] = "Lickitung +1",
["Lugia"] = "Lugia +1",
["Machamp"] = "Machamp +1",
["Machoke"] = "Machoke +1",
["Machop"] = "Machop +1",
["Magby"] = "Magby +1",
["Magikarp"] = "Magykarp +1",
["Magmar"] = "Magmar +1",
["Magnemite"] = "Magneminte +1",
["Magneton"] = "Magneton +1",
["Mankey"] = "Mankey +1",
["Marowak"] = "Marowak +1",
["Meganium"] = "Meganium +1",
["Meowth"] = "Lugia +1",
["Metapod"] = "Metapod +1",
["Mew"] = "Mew +1",
["Mewtwo"] = "Lugia +1",
["Moltres"] = "Moltres +1",
["Mr.Mime"] = "Mr.Mime +1",
["Muk"] = "Muk +1",
["Nidoking"] = "Nidoking +1",
["Nidoqueen"] = "Nidoqueen +1",
["Nidoran"] = "Nidoran +1",
["Nidoranfe"] = "Nidoranfe +1",
["Nidoranma"] = "Nidoranma +1",
["Nidorina"] = "Nidorina +1",
["Nidorino"] = "Nidorino +1",
["Ninetales"] = "Ninetales +1",
["Oddish"] = "Oddsh +1",
["Omanyt"] = "Omanyt +1",
["Omastar"] = "Omastar +1",
["Onix"] = "Onix +1",
["Pras"] = "Paras +1",
["Parasect"] = "Parasect +1",
["Persian"] = "Persian +1",
["Pichu"] = "Pichu +1",
["Pidgeot"] = "Pidgeot +1",
["Pidgeotto"] = "Pidgeotto +1",
["Pidgey"] = "Pidgey +1",
["Pikachu"] = "Pikachu +1",
["Pinsir"] = "Pinsir +1",
["Poliwag"] = "Poliwag +1",
["Poliwhirl"] = "Poliwhir +1",
["Poliwrath"] = "Poliwrath +1",
["Ponyta"] = "Ponyta +1",
["Porygon"] = "Porygon +1",
["Primeape"] = "Primeape +1",
["Psyduck"] = "Psyduck +1",
["Quilava"] = "Quilava +1",
["Raichu"] = "Raichu +1",
["Raikou"] = "Raikou +1",
["Rapidash"] = "Rapidash +1",
["Raticate"] = "Pidgeot +1",
["Rattata"] = "Rattata +1",
["Red Gyarados"] = "Red Gyarados +1",
["Rhyhorn"] = "Rhyhorn +1",
["Sandshrew"] = "Sandshrew +1",
["Sandslash"] = "Sandslash +1",
["Scizor"] = "Scizor +1",
["Scyther"] = "Scyther +1",
["Seadra"] = "Seadra +1",
["Seel"] = "Seel +1",
["Snorlax "] = "Big Snorlax +1",
["Venusaur "] = "Shiny Venusaur +1",
["Charizard "] = "Shiny Charizard +1",
["Gengar "] = "Shiny Gengar +1",
["Scyther "] = "Shiny Scyther +1",
["Blastoise "] = "Shiny Blastoise +1",
["Abra "] = "Dark Abra +1",
["Onix "] = "Crystal Onix +1",
["Arcanine "] = "Shiny Arcanine +1",
["Jynx "] = "Shiny Jynx +1",
["Gyarados "] = "Red Gyarados +1",
["Shellder"] = "Shellder +1",
["Snorlax"] = "Snorlax +1",
["Suicune"] = "Suicune +1",
["tentacruel"] = "Tentacruel +1",
["Totodile"] = "Totodile +1",
["Typhlosion"] = "Typhlosion +1",
["Vaporeon"] = "Vapareon +1",
["Venusaur"] = "Venusaur +1",
["Zapdos"] = "Zapdos +1",
[""] = "+1",
[""] = "+1",
[""] = "+1",
[""] = "+1",
[""] = "+1",
}
local pokeballs = {
[2531] = {"Pokeball"},
[2557] = {"Superball"},
[2524] = {"Greatball"},
[2525] = {"Ultraball"},
[2523] = {"Masterball"},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then
local monster = getCreatureName(itemEx.uid)
if evo[monster] then
local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid)
doRemoveCreature(itemEx.uid)
doRemoveItem(item.uid)
local summon = doCreateMonster(evo[monster], toPosition)
doConvinceCreature(cid, summon)
local balls = pokeballs[getPlayerSlotItem(cid,8).itemid]
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "name", ""..evo[monster].." "..balls[1])
doCreatureAddHealth(summon, health-maxHealth)
doSendMagicEffect(getThingPos(summon), 12)
return TRUE
end
end
return FALSE
end
Depois vá em data>>actions e abra o arquivo "action.xml" e adcione essa linha;
<action itemid="XXXX" event="script" allowfaruse="10" value="boost.lua"/>
Troque o "xxxx" pelo id do item que vai dar boost para o poke, a partir desse script vc consegue fazer o resto é só editar e criar os seguintes [+2],[+3]e etc...
Espero ter ajudado!!!
Editado Maio 4 por Sandim69
info
Grupo: Visconde
Registrado: 05/09/10
Posts: 305
Reputação: +7
Quero pedir sistema de level para pokémon(se for possivel)
ou sistema de boost stone(se for Possivel tipo akele q fica +1,+2,+3...nao precisa q de pra troka nome no +5 so quero q quando chegar no +20 ele vire Shiny)
e tbm tipo 1 npc q troke 10 diamonds por 30 dias de premium!também que troke a city por tantos diamonds e também o sexo do personagem por tantos diamonds!
se for possivel fazer algum desses ai eu ja agredeço!