Olá amigo,
Tente assim no King Tibianus:
<?xml version="1.0" encoding="UTF-8"?> <npc name="King Tibianus" script="data/npc/scripts/Sell/promotion.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="332" head="21" body="87" legs="107" feet="95" addons="0"/> <parameters> <parameter key="message_greet" value="Hi there, how's it hanging, |PLAYERNAME|!"/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|!"/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="hail king;job;promotion;" /> <parameter key="keyword_reply1" value="I greet thee, my loyal subject |PLAYERNAME|." /> <parameter key="keyword_reply2" value="I am your sovereign, King Tibianus III, and it's my duty to provide justice and guidance for my subjects." /> <parameter key="keyword_reply3" value="Do you want to be promoted in your vocation for 20000 gold?" /> <parameter key="module_shop" value="1"/> <parameter key="shop_sellable" value="" /> <parameter key="shop_buyable" value="" /> </parameters> </npc>
E no script da promotion tente colocar o seguinte ,
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) --[[ local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'}) node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) ]]-- npcHandler:addModule(FocusModule:new())
Espero ter ajudado ,
se não der avise que estarei pesquisando sobre tal assunto :positive: .


info
Grupo: Campones
Registrado: 02/10/10
Posts: 2
Reputação: 0
Estou com o mapa Real Server 3.3 Versao 8.6, criei um druid para testalo.
Quando fui compra promotion para virar Elder druid com o npc King Tibianu, eu continuei a ser druid pagando a ele 20k.
alguem pode me ajudar a arrumar esse bug ;x
Npc:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="King Tibianus" script="data/npc/scripts/Sell/promotion.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="332" head="21" body="87" legs="107" feet="95" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hi there, how's it hanging, |PLAYERNAME|!"/>
<parameter key="message_farewell" value="Good bye, |PLAYERNAME|!"/>
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="hail king;job;promotion;" />
<parameter key="keyword_reply1" value="I greet thee, my loyal subject |PLAYERNAME|." />
<parameter key="keyword_reply2" value="I am your sovereign, King Tibianus III, and it's my duty to provide justice and guidance for my subjects." />
<parameter key="keyword_reply3" value="Do you want to be promoted in your vocation for 20000 gold?" />
<parameter key="module_shop" value="1"/>
<parameter key="shop_sellable" value="" />
<parameter key="shop_buyable" value="" />
</parameters>
</npc>
Script:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--
npcHandler:addModule(FocusModule:new())