Por lucassstt, 08 de dez. de 2010 em Archived
info
Grupo: Campones
Registrado: 28/01/10
Posts: 19
Reputação: +2
Ola pessoal!
Obs:Eu era scripter de tibia da versao 8.00 até a versao 8.54.
Ai tipo eu decidi criar uma spell 8.60 so que ela nao funfa...n sei pq.
vou postar o codigo dela:
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(comba8t, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local combatb = createCombatObject() setCombatParam(combatb, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combatb, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combatb, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, , 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr9 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arrb = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }, local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local areab = createCombatArea(arrb) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combatb, areab) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpellb(parameters) doCombat(parameters.cid, parameters.combatb, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combatb = combatb } addEvent(onCastSpell1, 1000, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1000, parameters) addEvent(onCastSpell7, 1000, parameters) addEvent(onCastSpell8, 1000, parameters) addEvent(onCastSpell9, 1000, parameters) addEvent(onCastSpellb, 1000, parameters) end
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(comba8t, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local combatb = createCombatObject()
setCombatParam(combatb, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combatb, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combatb, COMBAT_FORMULA_LEVELMAGIC, -5, -70, -3, -90, 2, 2, 1, 4)
local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, , 0, 0, 0, 0},
local arr3 = {
{0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0},
local arr4 = {
local arr5 = {
local arr6 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
local arr7 = {
{0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0},
local arr8 = {
local arr9 = {
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
local arrb = {
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
},
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local areab = createCombatArea(arrb)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combatb, areab)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
local function onCastSpellb(parameters)
doCombat(parameters.cid, parameters.combatb, parameters.var)
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combatb = combatb }
addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell2, 1000, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(onCastSpell4, 1000, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1000, parameters)
addEvent(onCastSpell7, 1000, parameters)
addEvent(onCastSpell8, 1000, parameters)
addEvent(onCastSpell9, 1000, parameters)
addEvent(onCastSpellb, 1000, parameters)
<instant name="Giratoria Natural" words="Giratuna" direction="1" lvl="100" maglv="15" mana="100" soul="0" exhaustion="1" prem="1" enabled="1" script="giratoria.lua"> <vocation id="1"/> <vocation id="2"/> <vocation id="3"/> <vocation id="4"/> <vocation id="5"/> <vocation id="6"/> <vocation id="7"/> <vocation id="8"/> </instant>
<vocation id="1"/>
<vocation id="2"/>
<vocation id="3"/>
<vocation id="4"/>
<vocation id="5"/>
<vocation id="6"/>
<vocation id="7"/>
<vocation id="8"/>
</instant>
Quem puder me ajudar Thanks
info
Grupo: Campones
Registrado: 28/01/10
Posts: 19
Reputação: +2
Ola pessoal!
Obs:Eu era scripter de tibia da versao 8.00 até a versao 8.54.
Ai tipo eu decidi criar uma spell 8.60 so que ela nao funfa...n sei pq.
vou postar o codigo dela:
Quem puder me ajudar Thanks