Poste como estava antes para poder comparar...
=D
Por icaro2512, 02 de nov. de 2010 em Archived
info
Grupo: Herói
Registrado: 08/08/07
Posts: 520
Reputação: +235
Gênero: Masculino
Char no Tibia: Sir Morths

Poste como estava antes para poder comparar...
=D
repare...
o q tiver dentro disso
if received_item == RETURNVALUE_NOERROR then
so irá acontecer se o player receber o item
tive uma ideia !
tente isso
if received_item == RETURNVALUE_NOERROR then
local item = getPlayerItemById(cid, TRUE,itemtogive_id).itemid
local action_player = getPlayerGUID(cid)+10000
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Tibia the War shop.')
doItemSetAttribute(item,"description","This item can only be used by the player ".. getPlayerName(cid) .."!")
doItemSetAttribute(item,"aid",action_player)
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
doPlayerSave(cid)
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
Editado Novembro 2 por Foxkbt
info
Grupo: Campones
Registrado: 28/12/05
Posts: 17
Reputação: 0
Char no Tibia: Vernus the Knight

Poste como estava antes para poder comparar...
=D
Pronto, já está postado como estava antes!
repare...
o q tiver dentro disso
if received_item == RETURNVALUE_NOERROR then
so irá acontecer se o player receber o item
tive uma ideia !
tente isso
if received_item == RETURNVALUE_NOERROR then local item = getPlayerItemById(cid, TRUE,itemtogive_id).itemid local action_player = getPlayerGUID(cid)+10000 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Tibia the War shop.') doItemSetAttribute(item,"description","This item can only be used by the player ".. getPlayerName(cid) .."!") doItemSetAttribute(item,"aid",action_player) db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") doPlayerSave(cid) else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end
Fox dessa forma deu erro, eu só recebi o item que não estava editado o que vem fora da BP e já o editado que era pra vir dentro da bag não veio, somente a bag pura e no distro deu o erro de Item not Found
tente isso tb
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
received_item = doPlayerAddItemEx(cid, new_container)
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
else
received_item = doPlayerAddItemEx(cid, new_item)
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
end
info
Grupo: Campones
Registrado: 28/12/05
Posts: 17
Reputação: 0
Char no Tibia: Vernus the Knight

Já está resolvido, consegui resolver aqui, obrigado pela ajuda de vocês!
Pode fechar o Tópico!
info
Grupo: Conde
Registrado: 06/08/06
Posts: 554
Reputação: +223
Char no Tibia: Balacky

Eae conseguirão solucionar o problema?
info
Grupo: Campones
Registrado: 28/12/05
Posts: 17
Reputação: 0
Char no Tibia: Vernus the Knight
Pessoal estou desenvolvendo um sistema que postarei aqui no Xtibia futuramente, mais pra tudo da certo preciso antes de uma pequena ajuda de vocês, eu andei mechendo no shop.lua e já consegui arrumar algumas coisas,
Que quando o player compra o Item ele já vem modificado e com a descrição e actionID modificados.
O que acontece agora é que quando o player compra um item,vem dois.
Da seguinte forma,
vem um dentro da BAG e vem modificado
Exemplo : 16:07 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
This item can only be used by the player Dragon Lordy!
E outro que vem fora da BAG e sem estar modificada
Exemplo: 16:07 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
Abaixo segue os scripts.
Aqui está a parte que eu modifiquei no script:
if received_item == RETURNVALUE_NOERROR then local bag = doPlayerAddItem(cid, 1987, 1) local item = doAddContainerItem(bag, itemtogive_id,itemtogive_count) local action_player = getPlayerGUID(cid)+10000 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Tibia the War shop.') doItemSetAttribute(item,"description","This item can only be used by the player ".. getPlayerName(cid) .."!") doItemSetAttribute(item,"aid",action_player) db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") doPlayerSave(cid) else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') endAqui está o script completo:
-- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then local bag = doPlayerAddItem(cid, 1987, 1) local item = doAddContainerItem(bag, itemtogive_id,itemtogive_count) local action_player = getPlayerGUID(cid)+10000 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Tibia the War shop.') doItemSetAttribute(item,"description","This item can only be used by the player ".. getPlayerName(cid) .."!") doItemSetAttribute(item,"aid",action_player) db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") doPlayerSave(cid) else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE endAbaixo está o SCRIPT original, antes de começar a mecher!
-- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") doPlayerSave(cid) else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE endSe puderem me ajudar ficaria muito grato, pois só falta isso para deixar o script todo funcionando!
Editado Novembro 3 por icaro2512