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Essa magia consiste em jogar assassin stars, causando explosões cada vez maiores.

la vai o script.

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 18)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1, -100, 6, 6, 7, 8)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 5)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 18)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1, -100, 6, 6, 7, 8)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 6)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 18)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1, -100, 6, 6, 7, 8)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 18)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1, -100, 6, 6, 7, 8)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 6)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 18)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1, -100, 6, 6, 7, 8)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr5 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},

{1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1},

{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},

{1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1},

{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }

addEvent(onCastSpell1, 200, parameters)

addEvent(onCastSpell2, 600, parameters)

addEvent(onCastSpell3, 1000, parameters)

addEvent(onCastSpell4, 1400, parameters)

addEvent(onCastSpell5, 2000, parameters)

 

function getSpellDamage(cid, weaponSkill, weaponAttack)

damage_min = (weaponSkill * weaponAttack / 30) * 8.6 damage_max = (weaponSkill * weaponAttack / 30) * 8.99

 

if(damage_max < damage_min) then

local tmp = damage_max

damage_max = damage_min

damage_min = tmp

end

return -damage_min, -damage_max

end

 

end

 

ajustem o dano ao seu gosto, agora o outro bagulho:

<instant name="NOME" words="NOME" lvl="18" mana="25" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" event="script" value="NOME.lua">

falta colocar a vocation, as vocations do meu e editado e não estão certas.

 

eae, aprovado ou reprovado? :worriedsmiley:

Link para o comentário
https://xtibia.com/forum/topic/143783-magma-assassins/
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