achei um errinho , em alguns ots nao existe Slayer Druid
</instant>
<instant name="Extreme Invocation" words="Extreme Ice Invocation" lvl="1800" mana="2800" prem="1" selftarget="1" exhaustion="1000" needlearn="0" script="attack/Extreme Invocation.lua">
<vocation name="Elder Druid"/>
<vocation name="Slayer Druid"/>
<vocation name="Master Sorcerer"/>
<vocation name="Slayer Sorcerer" />
nem Slayer Sorcerer , tira esses voc pra galera nao ter erros ,vlw





info
Grupo: Campones
Registrado: 13/08/10
Posts: 2
Reputação: +1
Char no Tibia: Renanzinho Sonic
Fala Galera..
Aqui vou estrar trazendo a vocês tres magias criadas por mim que são usadas em meu ot server..
Bom Vamos Lá
Primeira Magia--Divine Epic Hur
Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Paladin Hur, apague tudo que está dentro dele e adicione isso:
----Spell Made By Therenanzinhuu---- local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -2) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -05, -2, -06, -17) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -5) local arr1 = { {0, 0, 1, 1, 1, 0 ,0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 3, 1, 0, 0}, } local arr2 = { {0, 0, 1, 1, 1, 0 ,0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 3, 1, 0, 0}, } local arr3 = { {0, 0, 1, 1, 1, 0 ,0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 3, 1, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) return true endApós ter feito isso salve e feche.
Agora vá em Data/spells.xml e Adicione Isso:
Ss da Magic a seguir:
Segunda Magia--Extreme Ice Invocation
Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Extreme Invocation, apague tudo que está dentro dele e adicione isso:
----Spell Made By Therenanzinhuu---- local combat1 = createCombatObject() local combat2 = createCombatObject() local combat3 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ASSASSIN) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -2) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition1, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition1, -07, 0, -08, 0) setCombatCondition(combat1, condition1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -05, -2, -06, -17) local condition2 = createConditionObject(CONDITION_CURSED) setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition2, 10, 2000, -250) setCombatCondition(combat2, condition2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -5) local condition3 = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition3, 10, 2000, -250) setCombatCondition(combat3, condition3) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) return true endEnseguida Vá ate a pasta data/spells.xml e adicione isso:
Ss da magia abaixo:
Terceira Magia--Fury Of The Gods:
Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Fury of GODs, apague tudo que está dentro dele e adicione isso:
----Spell Made By Therenanzinhuu---- local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 44) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 50) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 61) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 17) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 20) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13) arr1 = { {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, } arr5 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } arr6 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 800, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 100, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 800, parameters) addEvent(onCastSpell8, 1000, parameters) return TRUE endSalve O Arquivo e feche
Agora vá ate a pasta data/spells.xml e adicione isso:
Salve e Feche
Ss da Magia Abaixo:
Creditos: 100% TheRenanzinhuu
Editado Setembro 24 por Therenanzinhuu