JO

[Spell] Maremoto

Por joshmc, 05 de dez. de 2009 em Globalevents e Spells

script
4
1.6k
joshmcJ
05 de dezembro de 2009 às 03:14

Ola pessoal

Venho trazendo minha 1 spell, espero que gostem

 

1 - vá em spells>scripts>attack e crie um arquivo chamado maremoto.lua , nele adicione isso:

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -3.5, -100, -2.5, -150)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 1)

setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, 33)

setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150)

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr4 = {

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

}

arr5 = {

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

}

arr6 = {

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

{1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1},

}

arr7 = {

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

{1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1},

}

arr8 = {

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

}

arr9 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

arr10 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr11 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

local area11 = createCombatArea(arr11)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

setCombatArea(combat11, area11)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 1000, parameters)

addEvent(onCastSpell5, 1300, parameters)

addEvent(onCastSpell6, 1600, parameters)

addEvent(onCastSpell7, 1900, parameters)

addEvent(onCastSpell8, 2200, parameters)

addEvent(onCastSpell9, 2500, parameters)

addEvent(onCastSpell10, 2900, parameters)

addEvent(onCastSpell11, 3200, parameters)

end

 

2 - Vá em Spells>Spells.xml

 

Adicione isto:

<instant name="Maremoto" words="maremoto" lvl="100" mana="750" prem="0" casterTargetOrDirection="1" blockwalls="1" exhaustion="1000" needlearn="0" script="attack/maremoto.lua">

<vocation name="Druid" />

<vocation name="Elder Druid" />

</instant>

 

Espero que gostem :D

Não deu pra postar SS porque ele da 11 golpes.

Henrique MouraH
05 de dezembro de 2009 às 03:53

Se não der para colocar uma screenshot tente fazer um mini-video.

Ficou muito grande a spell, potencialmente pode causar algum tipo de lag no servidor.

 

Abraços.

PaulistasksP
09 de dezembro de 2009 às 20:36

LAAAG

ela sozinha não da lag, mas querer ficar huntando com ela ta afetando oserver inteiro o.0

sauvadur2S
10 de dezembro de 2009 às 23:48

muito boa a magia, mas porem a maioria dos servers atuais, com esse script de spells nao teram exausted nem gastaram mana.