affz esse monstros vem em quase todos os otservers
vc devia ser reportado vc ta fazendu spam de coisa que ja tem.
affz faiz uns monstros dessentes nao pega coisa que ja existe pra dizer que foi vc que fez.
ZUAÇAO A SUA HEIN!!!
Por 777779, 13 de set. de 2009 em NPCs, monsters e raids
info
Grupo: Infante
Registrado: 27/07/09
Posts: 1.5k
Reputação: +405
Char no Tibia: Gean Riot

affz esse monstros vem em quase todos os otservers
vc devia ser reportado vc ta fazendu spam de coisa que ja tem.
affz faiz uns monstros dessentes nao pega coisa que ja existe pra dizer que foi vc que fez.
ZUAÇAO A SUA HEIN!!!
info
Grupo: Campones
Registrado: 12/09/09
Posts: 55
Reputação: 0
Char no Tibia: Lord Anjo Da Noite

affz esse monstros vem em quase todos os otserversvc devia ser reportado vc ta fazendu spam de coisa que ja tem.
affz faiz uns monstros dessentes nao pega coisa que ja existe pra dizer que foi vc que fez.
ZUAÇAO A SUA HEIN!!!
Respondendo o seu comentário sim esse monsters estão em quase todos os servers + de todos os servers q eu baixei eles vieram com erro ou dando debug no ot Eu arrumei os bugs e alterei algumas coisas q estavão neles
Espero q tenha compreendido
info
Grupo: Campones
Registrado: 12/09/09
Posts: 55
Reputação: 0
Char no Tibia: Lord Anjo Da Noite
Ola XTibianos venho trazer 4 novos monsters
Nomes:Sorcere
Paladin
Knight
Druid
Testado em versão 8.4
Vamos ao q interessa va em data/mosters/escolha uma pasta no meu caso outlawns
Vamos começar pelo knight crie um arquivo xml com o nome knight dentro dele cole
<monster name="Knight" nameDescription="a knight" race="blood" experience="2500" speed="390" manacost="0">
<health now="2500" max="2500"/>
<look type="131" head="113" body="95" legs="113" feet="116" corpse="3128" addons="1"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="80" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1700" skill="90" attack="100"/>
<attack name="fire" interval="2000" chance="40" range="7" radius="2" target="1" min="-90" max="-160">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="strength" interval="3000" chance="30" radius="1" target="0" min="-150" max="-200">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
<defenses armor="75" defense="50">
<defense name="healing" interval="5000" chance="80" min="300" max="500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="5000" chance="30" speedchange="500" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Power by Melee!"/>
</voices>
<loot capacity="800">
<item id="2544" countmax="13" chance="27000"/>
<item id="2456" countmax="1" chance="13000"/>
<item id="2487" countmax="1" chance="600"/>
<item id="2491" countmax="1" chance="500"/>
<item id="2488" countmax="1" chance="500"/>
<item id="2519" countmax="1" chance="400"/>
<item id="2392" countmax="1" chance="500"/>
<item id="2148" countmax="100" chance="60000"/>
<item id="2681" countmax="1" chance="20000"/>
<item id="2652" countmax="1" chance="8000"/>
<item id="2071" countmax="1" chance="15000"/>
<item id="2666" countmax="2" chance="18000"/>
<item id="2164" countmax="1" chance="500"/>
<item id="2744" countmax="1" chance="20000"/>
<item id="2120" countmax="1" chance="20000"/>
<item id="2661" countmax="1" chance="12000"/>
<item id="1949" countmax="1" chance="45000"/>
<item id="2377" countmax="1" chance="1500"/>
<item id="2391" countmax="1" chance="1000"/>
<item id="2121" countmax="1" chance="5000"/>
</loot>
</monster>
em monster xml coloque
Agora vamos ao paladin
Na pasta outlawns crie um arquivo xml e dentro coloque
<monster name="Paladin" nameDescription="a paladin" race="blood" experience="2500" speed="360" manacost="0">
<health now="2000" max="2000"/>
<look type="129" head="95" body="121" legs="40" feet="97" corpse="3128" addons="1"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="80" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="physical" interval="2000" chance="90" range="7" min="-100" max="-300">
<attribute key="shootEffect" value="redstar"/>
</attack>
<attack name="holy" interval="4000" chance="100" range="7" min="-40" max="-60">
<attribute key="shootEffect" value="holy"/>
</attack>
</attacks>
<defenses armor="35" defense="50">
<defense name="healing" interval="7000" chance="100" min="500" max="700">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="10000" chance="100" speedchange="500" duration="20000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4000" chance="100">
<voice sentence="Exori San"/>
</voices>
<loot capacity="800">
<item id="2544" countmax="13" chance="27000"/>
<item id="2456" countmax="1" chance="13000"/>
<item id="2487" countmax="1" chance="600"/>
<item id="2491" countmax="1" chance="500"/>
<item id="2488" countmax="1" chance="500"/>
<item id="2519" countmax="1" chance="400"/>
<item id="2392" countmax="1" chance="500"/>
<item id="2148" countmax="100" chance="60000"/>
<item id="2681" countmax="1" chance="20000"/>
<item id="2652" countmax="1" chance="8000"/>
<item id="2071" countmax="1" chance="15000"/>
<item id="2666" countmax="2" chance="18000"/>
<item id="2164" countmax="1" chance="500"/>
<item id="2744" countmax="1" chance="20000"/>
<item id="2120" countmax="1" chance="20000"/>
<item id="2661" countmax="1" chance="12000"/>
<item id="1949" countmax="1" chance="45000"/>
<item id="2377" countmax="1" chance="1500"/>
<item id="2391" countmax="1" chance="1000"/>
<item id="2121" countmax="1" chance="5000"/>
</loot>
</monster>
em monster xml coloque
Agora vamos ao sorcerer
Em outlawns crie um arquivo xml xmado sorcerer e dentro cole
<monster name="Sorcerer" nameDescription="a sorcerer" race="blood" experience="2500" speed="390" manacost="0">
<health now="1500" max="1500"/>
<look type="130" head="21" body="113" legs="57" feet="116" corpse="3128" addons="1"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="80" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="40"/>
<attack name="death" interval="2000" chance="100" range="7" min="-250" max="-320">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="fire" interval="5000" chance="80" range="7" radius="2" target="1" min="-100" max="-200">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="45" defense="50">
<defense name="healing" interval="4000" chance="100" min="700" max="1100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="5000" chance="30" speedchange="700" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="50"/>
<element earthPercent="50"/>
<element firePercent="50"/>
<element icePercent="50"/>
<element deathPercent="50"/>
<element physicalPercent="50"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="orc berserker" interval="3000" chance="40" max="2"/>
</summons>
<voices interval="5000" chance="100">
<voice sentence="Noob!!" yell="1"/>
</voices>
<loot capacity="800">
<item id="2544" countmax="13" chance="27000"/>
<item id="2456" countmax="1" chance="13000"/>
<item id="2487" countmax="1" chance="600"/>
<item id="2491" countmax="1" chance="500"/>
<item id="2488" countmax="1" chance="500"/>
<item id="2519" countmax="1" chance="400"/>
<item id="2392" countmax="1" chance="500"/>
<item id="2148" countmax="100" chance="60000"/>
<item id="2681" countmax="1" chance="20000"/>
<item id="2652" countmax="1" chance="8000"/>
<item id="2071" countmax="1" chance="15000"/>
<item id="2666" countmax="2" chance="18000"/>
<item id="2164" countmax="1" chance="500"/>
<item id="2744" countmax="1" chance="20000"/>
<item id="2120" countmax="1" chance="20000"/>
<item id="2661" countmax="1" chance="12000"/>
<item id="1949" countmax="1" chance="45000"/>
<item id="2377" countmax="1" chance="1500"/>
<item id="2391" countmax="1" chance="1000"/>
<item id="2121" countmax="1" chance="5000"/>
</loot>
</monster>
em monster.xml coloque
Agora vamos ao druid em outlawns crie um arquivo xml xmado druid e dentro coloque
<monster name="Druid" nameDescription="a druid" race="blood" experience="2500" speed="390" manacost="0">
<health now="1500" max="1500"/>
<look type="128" head="78" body="120" legs="68" feet="97" corpse="3128" addons="1"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="80" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="40"/>
<attack name="fire" interval="2000" chance="80" range="7" radius="4" target="1" min="-150" max="-200">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="4000" chance="20" range="7" radius="2" target="1" min="-100" max="-200">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="35" defense="50">
<defense name="healing" interval="2000" chance="60" min="700" max="1000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="5000" chance="30" speedchange="700" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="fire elemental" interval="1000" chance="17" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Let's have a fight!"/>
<voice sentence="Welcome to my battleground."/>
<voice sentence="Have you seen princess Lumelia?"/>
<voice sentence="I will sing a tune at your grave."/>
</voices>
<loot capacity="800">
<item id="2544" countmax="13" chance="27000"/>
<item id="2456" countmax="1" chance="13000"/>
<item id="2487" countmax="1" chance="600"/>
<item id="2491" countmax="1" chance="500"/>
<item id="2488" countmax="1" chance="500"/>
<item id="2519" countmax="1" chance="400"/>
<item id="2392" countmax="1" chance="500"/>
<item id="2148" countmax="100" chance="60000"/>
<item id="2681" countmax="1" chance="20000"/>
<item id="2652" countmax="1" chance="8000"/>
<item id="2071" countmax="1" chance="15000"/>
<item id="2666" countmax="2" chance="18000"/>
<item id="2164" countmax="1" chance="500"/>
<item id="2744" countmax="1" chance="20000"/>
<item id="2120" countmax="1" chance="20000"/>
<item id="2661" countmax="1" chance="12000"/>
<item id="1949" countmax="1" chance="45000"/>
<item id="2377" countmax="1" chance="1500"/>
<item id="2391" countmax="1" chance="1000"/>
<item id="2121" countmax="1" chance="5000"/>
</loot>
</monster>
E em monster.xml coloque
Pronto agora curta seus monsters
Duvidas me perguntem
Se gosto me agradeça
Se n gosto me diga pq
Caso vcs quiserem mudar algo neles estão livers para isso :smile_positivo:
Agrdecimentos a meu amigo herick por ter me ajudado na parte de spells dos monsters