SA

Npcs Que Troca Item...

Por sasukextibia, 02 de set. de 2009 em Archived

2
991
02 de setembro de 2009 às 13:44

Eu quero um npc que troca 2 items por 1.

 

Fechem eu cliquei 2x sem querer.

e desculpe pelo flood é que nao consigo editar.

VildenV
02 de setembro de 2009 às 13:51

Vê se assim pega..

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

if msgcontains(msg, 'help') then

selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue piece of cloth", "green piece of cloth", "red piece of cloth", "lottery ticket".', cid)

 

elseif msgcontains(msg, 'spider silk yarn') then

if getPlayerItemCount(cid,5879) >= 10 then

if getPlayerItemCount(cid,5879) >= 10 then

selfSay('Did you bring me the 10 Giant Silks ?', cid)

talk_state = 1

else

selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid)

talk_state = 0

end

 

elseif msgcontains(msg, 'yes') and talk_state == 1 then

talk_state = 0

if getPlayerItemCount(cid,5879) >= 10 then

if doPlayerRemoveItem(cid,5879, 10) == TRUE then

if doPlayerRemoveItem(cid,5879, 10) == TRUE then

selfSay(done, cid)

doPlayerAddItem(cid, 5886, 1)

end

else

selfSay(item, cid)

end

 

 

elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then

selfSay('Ok than.')

talk_state = 0

end

-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

Negrito é o id dos items que ele deve ter para trocar..

 

 

Obs: não sei se funciona, teste ai..

 

Não pareceu sem querer.. você mudou até o smile do tópico..

sem mais.