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[monster] Monster Trojan E Happynoob

Por jennao, 18 de abr. de 2009 em NPCs, monsters e raids

script
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1.3k
jennaoJ
18 de abril de 2009 às 12:07

Bom galera vo coloca 2 Monstros O Trojan/HappyNoob

 

~>Trojan<~

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Trojan" nameDescription="a trojan" race="blood" experience="30000" speed="350" manacost="0">
 <health now="15300" max="15300"/>
 <look type="108" head="20" body="30" legs="40" feet="50" corpse="6037"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="10000" defense="0"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="0"/>
   <flag targetdistance="4"/>
   <flag staticattack="90"/>
   <flag runonhealth="0"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="70" attack="80"/>
   <attack name="fire" interval="2000" chance="10" range="7" radius="4" target="1" min="-50" max="-350">
     <attribute key="shootEffect" value="fire"/>
     <attribute key="areaEffect" value="firearea"/>
   </attack>
   <attack name="fire" interval="3000" chance="34" range="7" radius="2" target="1" min="-90" max="-500">
     <attribute key="shootEffect" value="fire"/>
     <attribute key="areaEffect" value="firearea"/>
   </attack>
 </attacks>
 <defenses armor="15" defense="15">
   <defense name="healing" interval="1000" chance="50" min="75" max="125">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
   <defense name="speed" interval="1000" chance="40" speedchange="450" duration="40000">
     <attribute key="areaEffect" value="redshimmer"/>
   </defense>
   <defense name="invisible" interval="4000" chance="50" duration="4000"> --each 4 sec invi duration 4 sec
     <attribute key="areaEffect" value="redshimmer"/>
   </attack>
 </attacks>
 <defenses armor="13" defense="26"/>
 <elements>
   <element earthPercent="100"/>
<element energyPercent="20"/>
<element icePercent="14"/>
<element deathPercent="12"/>
<element firePercent="-10"/>
 </elements>
 <immunities>
   <immunity lifedrain="1"/>
   <immunity invisible="1"/>
 </immunities>
 <summons maxSummons="6">
   <summon name="gazer" interval="1000" chance="13" max="4"/>
   <summon name="crypt shambler" interval="1000" chance="12" max="2"/>
 </summons>

 <loot>
   <item id="2472" chance="3000" />
   <item id="2498" chance="600"/>
   <item id="2496" chance="3000"/>
   <item id="2470" chance="2000"/>
   <item id="2454" chance="3333"/>
   <item id="2408" chance="1000"/>
   <item id="2497" chance="600" />
   <item id="2400" chance="600">
     <inside>
       <item id="2512" countmax="1" chance="3000"/>
       <item id="2394" chance="5000"/>
       <item id="2148" countmax="12" chance1="100000" chancemax="0"/>
       <item id="2518" chance="1000"/>
       <item id="2397" chance="6666"/>
       <item id="5898" chance="556" countmax="1"/>
     </inside>
   </item>
 </loot>
</monster>

<!-- Beholders -->
<monster name="Trojan" file="Trojan/trojan.xml"/>

 

~> HappyNoob <~

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="HappyNoob" nameDescription="a happynoob" race="blood" experience="35000" speed="500" manacost="0">
 <health now="23000" max="23000"/>
 <look type="68" head="20" body="30" legs="40" feet="50" corpse="6006"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="19000" defense="0"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="1"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="0"/>
 </flags>
   <attacks>
   <attack name="melee" interval="2000" min="-100" max="-500"/>
   <attack name="physical" interval="2000" chance="17" range="7" min="-140" max="-200">
	<attribute key="shootEffect" value="throwingstar"/>
   </attack>
<attack name="melee" interval="1000" chance="15" range="7" radius="3" target="0" min="-115" max="-155">
	<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="melee" interval="3000" chance="30" length="8" spread="0" min="-300" max="-420">
	<attribute key="areaEffect" value="redspark"/>
   </attack>
   <attack name="physical" interval="1000" chance="25" range="7" min="-170" max="-200">
	<attribute key="shootEffect" value="snowball"/>
	<attribute key="areaEffect" value="poff"/>
   </attack>
 </attacks>
 <defenses armor="17" defense="23">
   <defense name="outfit" interval="1500" chance="60" monster="bat" duration="6000">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
   <defense name="outfit" interval="1500" chance="50" monster="vampire" duration="6000">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
    <defense name="speed" interval="1500" chance="120" range="7" speedchange="300" duration="30000">
     <attribute key="areaEffect" value="redshimmer"/>
   </defense>
 </defenses>
 <elements>
<element deathPercent="100"/>
<element earthPercent="100"/>
<element physicalPercent="15"/>
<element firePercent="-10"/>
<element holyPercent="-25"/>
 </elements>
 <immunities>
   <immunity lifedrain="1"/>
   <immunity paralyze="1"/>
   <immunity invisible="1"/>
 </immunities>
 <loot>
   <item id="2472" chance1="5000"/>
   <item id="2466" chance="5000"/>
   <item id="2494" chance="5000"/>
   <item id="2505" chance1="5000" />
   <item id="2471" chance="9000"/>
   <item id="2474"  chance="6000"/> 
   <item id="2496" chance="5000">
     <inside>
       <item id="2493" chance1="5000" />
       <item id="2470" chance="5000"/>
       <item id="2488"  chance1="5000"/>
       <item id="2507" chance="9000"/>
       <item id="2495" chance="9000"/>
       <item id="2649" chance="1"/>
       <item id="2396" chance="600"/>
       <item id="2144" countmax="3" chance1="1538" chancemax="0"/>
       <item id="2479" chance="1428"/>
     </inside>
   </item>
 </loot>
</monster>

 

	<!-- Undead Humanoids -->
<monster name="HappyNoob" file="Undead Humanoids/happynoob.xml"/>

 

 

 

Daki A Poko Vo Colocar Imagens

Editado Abril 18 por mucio

18 de abril de 2009 às 12:11

Lamento amigo, os 3 monstros estão um péssimo trabalho!

Nota: 5,0.

Motivo: Ataques com danos extremamente baixos, principalmente esse nome maluco, da onde tirou essa idéia de colocar nome assim nos monstros?

Editado Abril 18 por xDGabrielxDs

jennaoJ
18 de abril de 2009 às 12:32

Ok Manow

Meus Primeiros monstros

:blush: :blush:

 

E Tbm Tem Jente que coloca Nome mais Esquesito que esse meu :excl:

Editado Abril 18 por mucio

18 de abril de 2009 às 12:37
Ok vo tentar melhorar

sao os 3 primeiros monstros que eu fis :/

 

nao sei muito bem como faz

 

Dou algumas dicas.

 

1º - O HP Do monstro deve ser considerado aos seus hits. Exemplo o meu monstro Medusa:

http://www.xtibia.com/forum/Monster-84-Nov...sa-t111040.html

2º - Uma Exp adequada para o mob(mob significa monstro no sentido de Lineage).

3º - Ataques proporcionais a raça do monstro.

4º - Voices super boas, com criatividade.

5º - Nome adequado.

6º - Loot adequado.

7º - Chance de loot também adequada!

 

Isso são algumas dicas para lhe ajudar.

Editado Abril 18 por xDGabrielxDs

18 de abril de 2009 às 16:14

Gostei manow apesar das críticas....o hp e os hits tão quase equivalentes .... Server low rates da 10!!

..Apenas os 1º monstro achei um tanto "ruim"....hp e hits totalmente desnivelados !!

 

Mas para 1º Monstros ...tah no caminho certo !!!

 

..Disponibilize SS's da próxima vez, ok?

 

Flw aew !!

 

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