Por cai01992, 06 de fev. de 2009 em Globalevents e Spells
info
Grupo: Artesão
Registrado: 24/03/08
Posts: 108
Reputação: +1
Encontrei Esta Spell na Internet Muito Legal! :smile_positivo:
1- Entre na Pasta data/spells/scripts
2- Crie um Bloco de Notas e coloque o nome exevo_fireworks.lua
3- Copie e Cole o Script a baixo.
Script:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()
local acombat9 = createCombatObject()
local acombat10 = createCombatObject()
local acombat11 = createCombatObject()
local acombat12 = createCombatObject()
local acombat13 = createCombatObject()
local acombat14 = createCombatObject()
local acombat15 = createCombatObject()
local acombat16 = createCombatObject()
local acombat17 = createCombatObject()
local acombat18 = createCombatObject()
local acombat19 = createCombatObject()
local acombat20 = createCombatObject()
local acombat21 = createCombatObject()
local acombat22 = createCombatObject()
local acombat23 = createCombatObject()
local acombat24 = createCombatObject()
local acombat25 = createCombatObject()
local acombat26 = createCombatObject()
local acombat27 = createCombatObject()
local acombat28 = createCombatObject()
local acombat29 = createCombatObject()
local acombat30 = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 29)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 30)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrr = {
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
arrrr = {
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
arr3 = {
{0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
arr4 = {
{0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
arr5 = {
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}
arr6 = {
{0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}
arr7 = {
{0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
arr8 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}
arr9 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}
arr10 = {
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}
arr11 = {
{0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}
arr12 = {
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
arr13 = {
{0, 0, 1, 0, 1, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
arr14 = {
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1}
arr15 = {
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}
arr16 = {
{0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
arr17 = {
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}
arr18 = {
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0}
arr19 = {
{0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
arr20 = {
arr21 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
arr22 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
arr23 = {
{0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
arr24 = {
{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
arr25 = {
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}
arr26 = {
{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},
arr27 = {
arr28 = {
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
arr29 = {
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}
arr30 = {
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}
local area = createCombatArea(arr)
local areaa = createCombatArea(arrr)
local areaaa = createCombatArea(arrrr)
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
setCombatArea(combat, area)
setCombatArea(combat2, areaa)
setCombatArea(combat3, areaaa)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)
setCombatArea(acombat9, area9)
setCombatArea(acombat10, area10)
setCombatArea(acombat11, area11)
setCombatArea(acombat12, area12)
setCombatArea(acombat13, area13)
setCombatArea(acombat14, area14)
setCombatArea(acombat15, area15)
setCombatArea(acombat16, area16)
setCombatArea(acombat17, area17)
setCombatArea(acombat18, area18)
setCombatArea(acombat19, area19)
setCombatArea(acombat20, area20)
setCombatArea(acombat21, area21)
setCombatArea(acombat22, area22)
setCombatArea(acombat23, area23)
setCombatArea(acombat24, area24)
setCombatArea(acombat25, area25)
setCombatArea(acombat26, area26)
setCombatArea(acombat27, area27)
setCombatArea(acombat28, area28)
setCombatArea(acombat29, area29)
setCombatArea(acombat30, area30)
function onTargetTile1(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
function onTargetTile4(cid, pos)
function onTargetTile5(cid, pos)
function onTargetTile6(cid, pos)
function onTargetTile7(cid, pos)
function onTargetTile8(cid, pos)
function onTargetTile9(cid, pos)
function onTargetTile10(cid, pos)
function onTargetTile11(cid, pos)
function onTargetTile12(cid, pos)
function onTargetTile13(cid, pos)
function onTargetTile14(cid, pos)
function onTargetTile15(cid, pos)
function onTargetTile16(cid, pos)
function onTargetTile17(cid, pos)
function onTargetTile18(cid, pos)
function onTargetTile19(cid, pos)
function onTargetTile20(cid, pos)
function onTargetTile21(cid, pos)
function onTargetTile22(cid, pos)
function onTargetTile23(cid, pos)
function onTargetTile24(cid, pos)
function onTargetTile25(cid, pos)
function onTargetTile26(cid, pos)
function onTargetTile27(cid, pos)
function onTargetTile28(cid, pos)
function onTargetTile29(cid, pos)
function onTargetTile30(cid, pos)
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile1")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")
setCombatCallback(acombat9, CALLBACK_PARAM_TARGETTILE, "onTargetTile9")
setCombatCallback(acombat10, CALLBACK_PARAM_TARGETTILE, "onTargetTile10")
setCombatCallback(acombat11, CALLBACK_PARAM_TARGETTILE, "onTargetTile11")
setCombatCallback(acombat12, CALLBACK_PARAM_TARGETTILE, "onTargetTile12")
setCombatCallback(acombat13, CALLBACK_PARAM_TARGETTILE, "onTargetTile13")
setCombatCallback(acombat14, CALLBACK_PARAM_TARGETTILE, "onTargetTile14")
setCombatCallback(acombat15, CALLBACK_PARAM_TARGETTILE, "onTargetTile15")
setCombatCallback(acombat16, CALLBACK_PARAM_TARGETTILE, "onTargetTile16")
setCombatCallback(acombat17, CALLBACK_PARAM_TARGETTILE, "onTargetTile17")
setCombatCallback(acombat18, CALLBACK_PARAM_TARGETTILE, "onTargetTile18")
setCombatCallback(acombat19, CALLBACK_PARAM_TARGETTILE, "onTargetTile19")
setCombatCallback(acombat20, CALLBACK_PARAM_TARGETTILE, "onTargetTile20")
setCombatCallback(acombat21, CALLBACK_PARAM_TARGETTILE, "onTargetTile21")
setCombatCallback(acombat22, CALLBACK_PARAM_TARGETTILE, "onTargetTile22")
setCombatCallback(acombat23, CALLBACK_PARAM_TARGETTILE, "onTargetTile23")
setCombatCallback(acombat24, CALLBACK_PARAM_TARGETTILE, "onTargetTile24")
setCombatCallback(acombat25, CALLBACK_PARAM_TARGETTILE, "onTargetTile25")
setCombatCallback(acombat26, CALLBACK_PARAM_TARGETTILE, "onTargetTile26")
setCombatCallback(acombat27, CALLBACK_PARAM_TARGETTILE, "onTargetTile27")
setCombatCallback(acombat28, CALLBACK_PARAM_TARGETTILE, "onTargetTile28")
setCombatCallback(acombat29, CALLBACK_PARAM_TARGETTILE, "onTargetTile29")
setCombatCallback(acombat30, CALLBACK_PARAM_TARGETTILE, "onTargetTile30")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat2, parameters.var)
local function onCastSpell3(parameters)
doCombat(parameters.cid, acombat3, parameters.var)
local function onCastSpell4(parameters)
doCombat(parameters.cid, acombat4, parameters.var)
local function onCastSpell5(parameters)
doCombat(parameters.cid, acombat5, parameters.var)
local function onCastSpell6(parameters)
doCombat(parameters.cid, acombat6, parameters.var)
local function onCastSpell7(parameters)
doCombat(parameters.cid, acombat7, parameters.var)
local function onCastSpell8(parameters)
doCombat(parameters.cid, acombat8, parameters.var)
local function onCastSpell9(parameters)
doCombat(parameters.cid, acombat9, parameters.var)
local function onCastSpell10(parameters)
doCombat(parameters.cid, acombat10, parameters.var)
local function onCastSpell11(parameters)
doCombat(parameters.cid, acombat11, parameters.var)
local function onCastSpell12(parameters)
doCombat(parameters.cid, acombat12, parameters.var)
local function onCastSpell13(parameters)
doCombat(parameters.cid, acombat13, parameters.var)
local function onCastSpell14(parameters)
doCombat(parameters.cid, acombat14, parameters.var)
local function onCastSpell15(parameters)
doCombat(parameters.cid, acombat15, parameters.var)
local function onCastSpell16(parameters)
doCombat(parameters.cid, acombat16, parameters.var)
local function onCastSpell17(parameters)
doCombat(parameters.cid, acombat17, parameters.var)
local function onCastSpell18(parameters)
doCombat(parameters.cid, acombat18, parameters.var)
local function onCastSpell19(parameters)
doCombat(parameters.cid, acombat19, parameters.var)
local function onCastSpell20(parameters)
doCombat(parameters.cid, acombat20, parameters.var)
local function onCastSpell21(parameters)
doCombat(parameters.cid, acombat21, parameters.var)
local function onCastSpell22(parameters)
doCombat(parameters.cid, acombat22, parameters.var)
local function onCastSpell23(parameters)
doCombat(parameters.cid, acombat23, parameters.var)
local function onCastSpell24(parameters)
doCombat(parameters.cid, acombat24, parameters.var)
local function onCastSpell25(parameters)
doCombat(parameters.cid, acombat25, parameters.var)
local function onCastSpell26(parameters)
doCombat(parameters.cid, acombat26, parameters.var)
local function onCastSpell27(parameters)
doCombat(parameters.cid, acombat27, parameters.var)
local function onCastSpell28(parameters)
doCombat(parameters.cid, acombat28, parameters.var)
local function onCastSpell29(parameters)
doCombat(parameters.cid, acombat29, parameters.var)
local function onCastSpell30(parameters)
doCombat(parameters.cid, acombat30, parameters.var)
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 800, parameters)
addEvent(onCastSpell4, 1200, parameters)
addEvent(onCastSpell5, 1600, parameters)
addEvent(onCastSpell6, 2000, parameters)
addEvent(onCastSpell7, 2400, parameters)
addEvent(onCastSpell8, 2800, parameters)
addEvent(onCastSpell9, 3200, parameters)
addEvent(onCastSpell10, 3600, parameters)
addEvent(onCastSpell11, 4000, parameters)
addEvent(onCastSpell12, 4400, parameters)
addEvent(onCastSpell13, 4800, parameters)
addEvent(onCastSpell14, 5200, parameters)
addEvent(onCastSpell15, 5600, parameters)
addEvent(onCastSpell16, 6000, parameters)
addEvent(onCastSpell17, 6400, parameters)
addEvent(onCastSpell18, 6800, parameters)
addEvent(onCastSpell19, 7200, parameters)
addEvent(onCastSpell19, 7600, parameters)
addEvent(onCastSpell20, 8000, parameters)
addEvent(onCastSpell21, 8400, parameters)
addEvent(onCastSpell22, 8800, parameters)
addEvent(onCastSpell23, 9200, parameters)
addEvent(onCastSpell24, 9600, parameters)
addEvent(onCastSpell25, 10000, parameters)
addEvent(onCastSpell26, 10400, parameters)
addEvent(onCastSpell27, 10800, parameters)
addEvent(onCastSpell28, 11200, parameters)
addEvent(onCastSpell29, 11600, parameters)
addEvent(onCastSpell30, 12000, parameters)
Agora vai em data/spells abra o spells.xml
Copie e Cole o Script abaixo:
<instant name="Fireworks" words="Exevo Fireworks" aggressive="0" direction="0" lvl="10" maglv="3" mana="35" soul="0" exhaustion="1000" prem="1" enabled="1" script="exevo_fireworks.lua"><vocation name="Sorcerer" /> <vocation name="Master Sorcerer" /> <vocation name="Druid" /> <vocation name="Elder Druid" /> <vocation name="Paladin" /> <vocation name="Royal Paladin" /> <vocation name="Knight" /> <vocation name="Elite Knight" /> </instant>
<vocation name="Sorcerer" />
<vocation name="Master Sorcerer" />
<vocation name="Druid" />
<vocation name="Elder Druid" />
<vocation name="Paladin" />
<vocation name="Royal Paladin" />
<vocation name="Knight" />
<vocation name="Elite Knight" />
</instant>
OBS: Esta Spell não tira Dano foi Feita Apenas para Festejar!
Grupo: Cavaleiro
Registrado: 23/03/08
Posts: 184
Reputação: 0
SKaposkPSK eiita
gostei
Grupo: Campones
Registrado: 22/01/09
Posts: 10
Char no Tibia: Gateron Brusius
Gostei.. Apesar de não servir pra pvp nem nada a spell da um "tchân" no server! ^^
Vo adicionar no meu..
Brigadão.. Abraços
info
Grupo: Artesão
Registrado: 24/03/08
Posts: 108
Reputação: +1
Encontrei Esta Spell na Internet Muito Legal! :smile_positivo:
1- Entre na Pasta data/spells/scripts
2- Crie um Bloco de Notas e coloque o nome exevo_fireworks.lua
3- Copie e Cole o Script a baixo.
Script:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()
local acombat9 = createCombatObject()
local acombat10 = createCombatObject()
local acombat11 = createCombatObject()
local acombat12 = createCombatObject()
local acombat13 = createCombatObject()
local acombat14 = createCombatObject()
local acombat15 = createCombatObject()
local acombat16 = createCombatObject()
local acombat17 = createCombatObject()
local acombat18 = createCombatObject()
local acombat19 = createCombatObject()
local acombat20 = createCombatObject()
local acombat21 = createCombatObject()
local acombat22 = createCombatObject()
local acombat23 = createCombatObject()
local acombat24 = createCombatObject()
local acombat25 = createCombatObject()
local acombat26 = createCombatObject()
local acombat27 = createCombatObject()
local acombat28 = createCombatObject()
local acombat29 = createCombatObject()
local acombat30 = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 29)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 30)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}
}
arr28 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}
}
arr29 = {
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}
}
arr30 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
local areaa = createCombatArea(arrr)
local areaaa = createCombatArea(arrrr)
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
setCombatArea(combat, area)
setCombatArea(combat2, areaa)
setCombatArea(combat3, areaaa)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)
setCombatArea(acombat9, area9)
setCombatArea(acombat10, area10)
setCombatArea(acombat11, area11)
setCombatArea(acombat12, area12)
setCombatArea(acombat13, area13)
setCombatArea(acombat14, area14)
setCombatArea(acombat15, area15)
setCombatArea(acombat16, area16)
setCombatArea(acombat17, area17)
setCombatArea(acombat18, area18)
setCombatArea(acombat19, area19)
setCombatArea(acombat20, area20)
setCombatArea(acombat21, area21)
setCombatArea(acombat22, area22)
setCombatArea(acombat23, area23)
setCombatArea(acombat24, area24)
setCombatArea(acombat25, area25)
setCombatArea(acombat26, area26)
setCombatArea(acombat27, area27)
setCombatArea(acombat28, area28)
setCombatArea(acombat29, area29)
setCombatArea(acombat30, area30)
function onTargetTile1(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile7(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile8(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile9(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile10(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile11(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile12(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile13(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile14(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile15(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile16(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile17(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile18(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile19(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile20(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile21(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile22(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile23(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile24(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile25(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile26(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile27(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile28(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile29(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
function onTargetTile30(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile1")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")
setCombatCallback(acombat9, CALLBACK_PARAM_TARGETTILE, "onTargetTile9")
setCombatCallback(acombat10, CALLBACK_PARAM_TARGETTILE, "onTargetTile10")
setCombatCallback(acombat11, CALLBACK_PARAM_TARGETTILE, "onTargetTile11")
setCombatCallback(acombat12, CALLBACK_PARAM_TARGETTILE, "onTargetTile12")
setCombatCallback(acombat13, CALLBACK_PARAM_TARGETTILE, "onTargetTile13")
setCombatCallback(acombat14, CALLBACK_PARAM_TARGETTILE, "onTargetTile14")
setCombatCallback(acombat15, CALLBACK_PARAM_TARGETTILE, "onTargetTile15")
setCombatCallback(acombat16, CALLBACK_PARAM_TARGETTILE, "onTargetTile16")
setCombatCallback(acombat17, CALLBACK_PARAM_TARGETTILE, "onTargetTile17")
setCombatCallback(acombat18, CALLBACK_PARAM_TARGETTILE, "onTargetTile18")
setCombatCallback(acombat19, CALLBACK_PARAM_TARGETTILE, "onTargetTile19")
setCombatCallback(acombat20, CALLBACK_PARAM_TARGETTILE, "onTargetTile20")
setCombatCallback(acombat21, CALLBACK_PARAM_TARGETTILE, "onTargetTile21")
setCombatCallback(acombat22, CALLBACK_PARAM_TARGETTILE, "onTargetTile22")
setCombatCallback(acombat23, CALLBACK_PARAM_TARGETTILE, "onTargetTile23")
setCombatCallback(acombat24, CALLBACK_PARAM_TARGETTILE, "onTargetTile24")
setCombatCallback(acombat25, CALLBACK_PARAM_TARGETTILE, "onTargetTile25")
setCombatCallback(acombat26, CALLBACK_PARAM_TARGETTILE, "onTargetTile26")
setCombatCallback(acombat27, CALLBACK_PARAM_TARGETTILE, "onTargetTile27")
setCombatCallback(acombat28, CALLBACK_PARAM_TARGETTILE, "onTargetTile28")
setCombatCallback(acombat29, CALLBACK_PARAM_TARGETTILE, "onTargetTile29")
setCombatCallback(acombat30, CALLBACK_PARAM_TARGETTILE, "onTargetTile30")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, acombat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, acombat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, acombat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, acombat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, acombat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, acombat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, acombat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, acombat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, acombat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, acombat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, acombat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, acombat14, parameters.var)
end
local function onCastSpell15(parameters)
doCombat(parameters.cid, acombat15, parameters.var)
end
local function onCastSpell16(parameters)
doCombat(parameters.cid, acombat16, parameters.var)
end
local function onCastSpell17(parameters)
doCombat(parameters.cid, acombat17, parameters.var)
end
local function onCastSpell18(parameters)
doCombat(parameters.cid, acombat18, parameters.var)
end
local function onCastSpell19(parameters)
doCombat(parameters.cid, acombat19, parameters.var)
end
local function onCastSpell20(parameters)
doCombat(parameters.cid, acombat20, parameters.var)
end
local function onCastSpell21(parameters)
doCombat(parameters.cid, acombat21, parameters.var)
end
local function onCastSpell22(parameters)
doCombat(parameters.cid, acombat22, parameters.var)
end
local function onCastSpell23(parameters)
doCombat(parameters.cid, acombat23, parameters.var)
end
local function onCastSpell24(parameters)
doCombat(parameters.cid, acombat24, parameters.var)
end
local function onCastSpell25(parameters)
doCombat(parameters.cid, acombat25, parameters.var)
end
local function onCastSpell26(parameters)
doCombat(parameters.cid, acombat26, parameters.var)
end
local function onCastSpell27(parameters)
doCombat(parameters.cid, acombat27, parameters.var)
end
local function onCastSpell28(parameters)
doCombat(parameters.cid, acombat28, parameters.var)
end
local function onCastSpell29(parameters)
doCombat(parameters.cid, acombat29, parameters.var)
end
local function onCastSpell30(parameters)
doCombat(parameters.cid, acombat30, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 800, parameters)
addEvent(onCastSpell4, 1200, parameters)
addEvent(onCastSpell5, 1600, parameters)
addEvent(onCastSpell6, 2000, parameters)
addEvent(onCastSpell7, 2400, parameters)
addEvent(onCastSpell8, 2800, parameters)
addEvent(onCastSpell9, 3200, parameters)
addEvent(onCastSpell10, 3600, parameters)
addEvent(onCastSpell11, 4000, parameters)
addEvent(onCastSpell12, 4400, parameters)
addEvent(onCastSpell13, 4800, parameters)
addEvent(onCastSpell14, 5200, parameters)
addEvent(onCastSpell15, 5600, parameters)
addEvent(onCastSpell16, 6000, parameters)
addEvent(onCastSpell17, 6400, parameters)
addEvent(onCastSpell18, 6800, parameters)
addEvent(onCastSpell19, 7200, parameters)
addEvent(onCastSpell19, 7600, parameters)
addEvent(onCastSpell20, 8000, parameters)
addEvent(onCastSpell21, 8400, parameters)
addEvent(onCastSpell22, 8800, parameters)
addEvent(onCastSpell23, 9200, parameters)
addEvent(onCastSpell24, 9600, parameters)
addEvent(onCastSpell25, 10000, parameters)
addEvent(onCastSpell26, 10400, parameters)
addEvent(onCastSpell27, 10800, parameters)
addEvent(onCastSpell28, 11200, parameters)
addEvent(onCastSpell29, 11600, parameters)
addEvent(onCastSpell30, 12000, parameters)
end
Agora vai em data/spells abra o spells.xml
Copie e Cole o Script abaixo:
OBS: Esta Spell não tira Dano foi Feita Apenas para Festejar!