1º o monstro esta mto forte hits mto altos
2º loot nao compensa poderia melhor
3º vc ate poderia diminuir o hits pela metade ai vc nem precisaria configurar o loot
4º mta vida diminuir ele nao eh um boss por tanto ele podetia ter no max uns 25k de life







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Grupo: Campones
Registrado: 18/01/09
Posts: 4
Reputação: -1
Olá gente... estou aki pra mostrar um novo monstro que eu criei
Cerberus...
vá em data/monsters/canines copie e cole qualker arquivo e adicione isso nele:
<monster name="Cerberus" nameDescription="a cerberus" race="blood" experience="30000" speed="310" manacost="0">
<health now="100000" max="100000"/>
<look type="240" corpse="6332"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="60"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1000" min="-300" max="-2000"/>
<attack name="sudden death" interval="3000" chance="30" min="-600" max="-1200"/>
<attack name="poison shot" interval="2762" chance="40" min="-295" max="-1340"/>
<attack name="great fireball" interval="5000" chance="50" min="-1000" max="-1000"/>
<attack name="death" interval="8000" chance="53" radius="8" target="0" min="-500" max="-1680" poison="100">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poison" interval="4000" chance="33" radius="8" target="0" min="-500" max="-1680" poison="100">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="fire" interval="3000" chance="23" radius="8" target="0" min="-500" max="-1680" fire="100">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="25" defense="35">
</defenses>
<elements>
<element firePercent="100"/>
<element earthPercent="65"/>
<element energyPercent="39"/>
<element icePercent="-50"/>
<element holyPercent="-30"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coin
<item id="5944" chance="5555"/> --Soul Orb
<item id="2671" countmax="5" chance1="50000" chancemax="0"/> --Ham
<item id="2230" chance="25000"/> --Bone
<item id="6500" countmax="1" chance1="7200" chancemax="0"/> --Demonic Essence
<item id="2231" chance="30000"/> --Big Bone
<item id="2393" chance="2000"/> --GS
<item id="2144" countmax="3" chance1="9999" chancemax="0"/> --Black Pearl
<item id="1987" chance="100000">
<inside>
<item id="2430" chance="2857"/> --Knight Axe
<item id="2383" chance="2500"/> --spike Sword
<item id="2410" countmax="11" chance1="15000" chancemax="0"/> --Throwing Knife
<item id="6558" countmax="2" chance1="8888" chancemax="0"/> --Concentrated Demonic Blood
<item id="6553" chance="1600"/> --Ruthless Axe
</inside>
</item>
</loot>
</monster>
depois vá em data/monsters/monters.xml e add isso
espero ter feito um bom mostro
qualquer duvida ou bug postar aki!
ComentS PleasE =)
Editado Janeiro 22 por GeTTa416