JM

Ultimate Fire

Por jmaior, 21 de jan. de 2009 em Globalevents e Spells

script
7
1.8k
jmaiorJ
21 de janeiro de 2009 às 21:15

Vá na pasta de seu ot, entre na pasta data, abra a pasta spells e va na pasta scripts.

Depois copie qualquer arquivo que a na pasta e apague tudo oque a dentro dele, depois cole isso e renomei o arquivo para ultimate fire.

 

-- spell by Loakas --

local combat1 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 15)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat3 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat5 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat6 = createCombatObject()

setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)

setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 25)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat7 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 40)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 37)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat9 = createCombatObject()

setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)

setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 25)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

local combat10 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10)

 

 

arr1 = {

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

}

 

arr2 = {

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

}

 

arr3 = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

}

 

arr4 = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

}

 

arr5 = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr7 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr8 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr9 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr10 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

local area8 = createCombatArea(arr8)

local area9 = createCombatArea(arr9)

local area10 = createCombatArea(arr10)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

setCombatArea(combat8, area8)

setCombatArea(combat9, area9)

setCombatArea(combat10, area10)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

 

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 1000, parameters)

addEvent(onCastSpell5, 1300, parameters)

addEvent(onCastSpell6, 1600, parameters)

addEvent(onCastSpell7, 1900, parameters)

addEvent(onCastSpell8, 2200, parameters)

addEvent(onCastSpell9, 2500, parameters)

addEvent(onCastSpell10, 2800, parameters)

 

end

 

Va na pasta de seu ot, entre na pasta data, abra a pasta spells e abra o arquivo spells com o bloco de notas.

E adicione Isto.

 

<instant name="Ultimate Fire" words="Ultimate Fire" aggressive="0" direction="0" lvl="22" maglv="36" mana="1500" soul="0" exhaustion="1" prem="0" enabled="1" script="Ultimate Fire.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/><vocation id="5"/><vocation id="6"/><vocation id="7"/><vocation id="8"/></instant>

 

Espero Que Gostem Pois E minha Primeira magia.

SyphosS
21 de janeiro de 2009 às 22:40

Aí cara, manda uma SS pra ilustrar sempre, por favor =D

 

Aí tem mais chance do pessoal baixar e falar o que acha :positive:

1 mês depois...
kzandoK
24 de fevereiro de 2009 às 04:43

Faltou uma SSzinha ai :cry:

28 de fevereiro de 2009 às 21:41

Poutz....essa Spell eh poderosa ...cobre uma grande area...quase tds os sqms em volta do player !!!

 

.....Muuito Bem feiot...porém poko estruturada..poderia encrementar mais !!!!

 

....Mto Rox !!!

2 meses depois...
KakarecoK
14 de abril de 2009 às 09:02

SS plz. Poxa quais nem uma magia ta tendo ss. Sera que e falta de sabe por imagem? Se fo, pergunta alguem que sabe ue!

Henrique MouraH
14 de abril de 2009 às 09:11

@kakareco

Comentar em tópicos com mais de 30 dias desde sua ultima postagem é considerado flood.

Peço a você para ler as regras e prestar atenção na data do ultimo post. Se isto se repetir você poderá ser alertado.

Abraços.

feliperaioF
17 de abril de 2009 às 15:11

Cara coloca ss e colca a foto, assim o car ve oq vai por no seu ot...