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Marshmello

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  1. Upvote
    Marshmello got a reaction from Gufipl in Sprites otPokemon Atualização Halloween   
    Fala Gurizada Tudo na boa?  Trazendo aqui spr otp att halloween Segue as prints abaixo
     
     
     
     
     
    PRINTS
     
     
     
    DOWNLOADS
     
    SCAN
     
    Deixe o rep+ ae Seus Minescrefts
  2. Upvote
    Marshmello reacted to Kyyah Silva in [PokéZR] Base otPokemon.com 2018 - Server+Source+Site+New/Old Client+Laucher - Servidor Completo   
    Olá ❤️ Ta Ai a minha primeira e ultima e unica contribuição para vocês ❤️ Esperem que gostem
     
    -Base otP
    -System Fly/surf/ordem/ride/tudo sem bugs....
    -Novos Ataques Adicionado
    -Novos Pokemons
    -5Gen 60% Completa
    -Nova Saffron 2018 (ATUAL DO OTP)
    -Nova Battle City 2017 (ATUAL DO OTP)
    -Muito mais....
    Caso não queira a saffron/battle city atual do otp tem a pasta World² na data com os remake antigo das cidades...
     
    Caso ache algum virus no server/source deve ser de DLL,pois tentei remover mas nao consegui... Bom Proveito ❤️
     
    Meu Projeto: PokeZR ❤️ 
     
    < > [PokeZR] Base otPokemon.com 2018 Completo < >
    [PokeZR] Server otPokemon.com By Kyyah Silva
    Scan:https://www.virustotal.com/#/file/5f96085a80b6224e1832a357cb0fedc06e4ac978b6fb626288551bf2af8a7d7f/detection
    Server: https://www.mediafire.com/file/1s6a2te5f1vpv23/[BASE]_PokeZR_By_Kyyah.rar/file
    ------------------------------------
    [PokeZR] Source Server Completo By Kyyah Silva
    Scan:https://www.virustotal.com/#/file/62233eb2868d12b76086d4ae62e627958827119f82e9bb681c762c9015451a63/detection
    Source: https://www.mediafire.com/file/mgr0d5rwhvjqdxv/[SOURCE]_PokeZR_By_Kyyah.rar
    ------------------------------------
    [PokeZR] Site Completo otPokemon 2017 Adapt PokeZR
    Scan:https://www.virustotal.com/#/file/1731a5cc9276096d9c17d8f728176d93b4aa378f80d6b005a304982f0424d21f/detection
    Htdocs: https://www.mediafire.com/file/oe89pel8k7mj6wy/[SITE]_PokeZR_By_Kyyah.rar
    -------------------------------------
    [PokeZR] New Client PokeZR By Kyyah Silva
    Scan:https://www.virustotal.com/#/file/d40e0281057106f5aa34e0a4a274d067c607f0659503c09fbfb17fddf374c0fd/detection
    NewClient: https://www.mediafire.com/file/r24at4gdwchn7v8/[NEW]_PokeZR_By_Kyyah.rar
    ------------------------------------
    [PokeZR] Old Client PokeZR By Kyyah Silva
    Scan:https://www.virustotal.com/#/file/7b86867aebed313dfc577eff3b01108a94d2eb99f63ac662e5cac78716afa9d1/detection
    OldClient: https://www.mediafire.com/file/qj5qzwz56w4bgcl/[OLD]_PokeZR_By_Kyyah.rar
    ------------------------------------
    [PokeZR] Laucher Old Client Completo
    Scan:https://www.virustotal.com/#/file/30aba94f1ad678b40e1459c934921cef23240967e608b47478e9e7818bd61a22/detection
    LaucherOld: https://www.mediafire.com/file/wbtdr6q6j769lh2/[OLD]_Laucher_By_Kyyah.rar




  3. Thanks
    Marshmello got a reaction from Thalles Vitor in Spell Mirror Coat   
    Quando for pedir algum mande ou print ou video pois como falei nem todos jogam otpokemon 
    vamos lá 
     
    em area.lua (lib) COle isso lá
    cot1 = { --explosao {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } cot2 = { --explosao {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 2, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } cot3 = { --explosao {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } cot4 = { --explosao {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 2, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } Pokemon moves.lua
     
    elseif spell == "Mirror Coat" then local eff = 135 local area = {cot1, cot2, cot3, cot4} for i = 0, 5 do addEvent(doMoveInArea2, i*300, cid, eff, area[i+1], DRAGONDAMAGE, min, max, spell) setPlayerStorageValue(cid, 21099, 1) end  
  4. Thanks
    Marshmello got a reaction from ianmacero in [OPEN-SOURCE] PokeXCrazy   
    Quem quiser abrir a base sem usar mysql(site) troque o config.lua por esse
     
     
  5. Upvote
    Marshmello reacted to otomeuhugo in Show Off Website otGoldemon   
    Oi gente a mais de um mês comecei a desenvolver do 0 um website do otpokemon para meu poketibia e hoje um showoff:
     
    Sistemas:
     
    Créditos:
    - Otpokemon : Pelo Layout
    - Eu : Por desenvolver site
    Imagen's:
     
     
     
  6. Upvote
    Marshmello reacted to Benny in Layout website - Pokémon   
    Acabei de terminar mais um!
    Espero que seja do agrado de todos (= 

  7. Thanks
    Marshmello reacted to Tungs in [OPEN-SOURCE] PokeXCrazy   
    Olá Ekztibianos para me despedir de vocês e dessa comunidade estou trazendo meu ato final que é postar essa base ^_^ espero que gostem, desta vez é completa e com o mapa haha❤️ 
     

     
     

     
     

     
     

     
  8. Upvote
    Marshmello got a reaction from Star Butterfly in Sprites otPokemon Atualização Halloween   
    Fala Gurizada Tudo na boa?  Trazendo aqui spr otp att halloween Segue as prints abaixo
     
     
     
     
     
    PRINTS
     
     
     
    DOWNLOADS
     
    SCAN
     
    Deixe o rep+ ae Seus Minescrefts
  9. Upvote
    Marshmello got a reaction from Polguilo in [Encerrado] [PEDIDO/AJUDA] Bug Outfit e Addons parmanecem ao acabar Premium 8.60   
    @Polguilo Acho que foi resolvido teste
     
     
  10. Upvote
    Marshmello reacted to Crypter in [Resolvido] Script n reconhece o pokemon   
    Testa ai meu consagrado
     
     
  11. Upvote
    Marshmello reacted to Crypter in [Resolvido] Script n reconhece o pokemon   
  12. Upvote
    Marshmello reacted to Crypter in [Resolvido] Script n reconhece o pokemon   
    Não mexi nessa parte, porém aqui esta arrumado:
     
     
  13. Upvote
    Marshmello got a reaction from M i s s in [Resolvido] Npc Teleport Um player a cada 2 horas   
  14. Upvote
    Marshmello reacted to GniusP in [Resolvido] Ajuda no look   
    Ola galera, estou com essa script de quando o player casa ele recebe um look, porém esse look fica no lugar do nome do player e o nome do player é removido
    tfs 0.3.6
    script
    function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) then local k = getPlayerMarriage(getPlayerGUID(thing.uid)) if k then doPlayerSetSpecialDescription(thing.uid,". " .. (thing.uid == cid and "You are" or (getPlayerSex(thing.uid) == 0 and "She" or "He") .. " is") .. " Casado com [" .. getPlayerNameByGUID(k) .."]") end end return true end  
    Pode fechar o tópico, ja consegui resolver.
  15. Upvote
    Marshmello got a reaction from Tiu Biel in [Resolvido] [AJUDA] O pokémon ao sair da ball fica com o sexo aleátorio.   
    @Tiu Biel Goback
     
  16. Thanks
    Marshmello reacted to Crypter in Npc - Saffari Zone Automático!   
    È um sistema para poketibia que serio o Saffari totalmente automático.




     




    [+] O jogador não perde level(experience) ao morrer.




    [+] O jogador é teleportado quando acabar o tempo ou quando suas Saffari balls acabar!




    [+] Mostra o tempo restante num comando exclusivo !saffari time




     








     




     




     




    Pasta mods




     




    Saffari.xml




    <?xml version="1.0" encoding="ISO-8859-1"?>
    <mod name="Saffari" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
    <config name="saffari_func"><![CDATA[
    config = {
    price = 5000,
    level = 50,
    need_premium = false,
    minutes = 60,
    saffari_positions = {enter = {x=152,y=51,z=5}, exit = {x=163,y=51,z=5}},
    saffari_balls = {11445,30}, -- itemid e quantidade
    blocked_pokeballs = {2146, 2147, 11437, 11441, 11445}, -- pokeball, ultraball, greatball, masterball, safarriball
    storages = {874547,874548} -- start, time
    }
    function timeString(timeDiff)
    local dateFormat = {
    {"day", timeDiff / 60 / 60 / 24},
    {"hour", timeDiff / 60 / 60 % 24},
    {"minute", timeDiff / 60 % 60},
    {"second", timeDiff % 60}
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > 0) then
    table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
    end
    end
    local ret = table.concat(out)
    if ret:len() < 16 and ret:find("second") then
    local a, b = ret:find(" and ")
    ret = ret:sub(b+1)
    end

    return ret
    end

    ]]></config>
    <event type="login" name="SaffariRegister" event="script"><![CDATA[
    function onLogin(cid)
    registerCreatureEvent(cid, "SaffariDeath")
    return true
    end]]></event>
    <talkaction words="/saffari;!saffari" event="buffer"><![CDATA[
    domodlib('saffari_func')
    param = string.lower(param)
    if getPlayerStorageValue(cid, config.storages[1]) <= 0 then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"you are not in Saffari") return true
    end
    if (param == "") then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"invalid command, enter !saffari time or !safari leave") return true
    elseif isInArray({"time","tempo"}, param) then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, (getPlayerStorageValue(cid, config.storages[2]) - os.time() > 0 and "Left "..timeString(getPlayerStorageValue(cid, config.storages[2]) - os.time()).."" or "Time is over. Please wait a moment.").."\nTo leave enter command: !saffari leave") return true
    elseif isInArray({"sair","leave"},param) then
    doTeleportThing(cid, config.saffari_positions.exit)
    setPlayerStorageValue(cid, config.storages[1], 0)
    setPlayerStorageValue(cid, config.storages[2], 0)
    doPlayerSendTextMessage(cid,22,'you left the saffari zone.') return true
    end
    ]]></talkaction>
    <globalevent name="SaffariCheck" interval="60" event="script"><![CDATA[
    domodlib('saffari_func')
    function onThink(interval, lastExecution)
    local on = getPlayersOnline()
    if #on > 0 then
    for i = 1, #on do
    if getPlayerStorageValue(on[i], config.storages[1]) > 0 then
    if getPlayerItemCount(on[i], config.saffari_balls[1]) <= 0 or getPlayerStorageValue(on[i], config.storages[2]) - os.time() <= 0 then
    doTeleportThing(on[i], config.saffari_positions.exit)
    setPlayerStorageValue(on[i], config.storages[1], 0)
    setPlayerStorageValue(on[i], config.storages[2], 0)
    doPlayerSendTextMessage(on[i],22,'you left the saffari zone.')
    end
    end
    end
    end
    return true
    end
    ]]></globalevent>
    <event type="death" name="SaffariDeath" event="script"><![CDATA[
    domodlib('saffari_func')
    function onDeath(cid, corpse, deathList)
    if isPlayer(cid) and getPlayerStorageValue(cid, config.storages[1]) >= 1 then
    setPlayerStorageValue(cid, config.storages[1], 0)
    setPlayerStorageValue(cid, config.storages[2], 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
    end
    return true
    end
    ]]></event>
    </mod>


     




     




    NPC




     




     




    Saffari Man.xml




    <?xml version="1.0"?>
    <npc name="Saffari Man" script="data/npc/scripts/saffari.lua" walkinterval="50000" floorchange="0">
    <health now="100" max="100"/>
    <look type="129" head="95" body="116" legs="121" feet="115" addons="3"/>
    <parameters>
    <parameter key="message_greet" value="Hello |PLAYERNAME|. You want to {enter} in the {saffari} zone!" />
    </parameters>
    </npc>


     




    saffari.lua




    domodlib('saffari_func')
    local keywordHandler = KeywordHandler:new()
    local npcHandler = NpcHandler:new(keywordHandler)
    NpcSystem.parseParameters(npcHandler)
    local talkState = {}
    function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
    function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
    function onThink() npcHandler:onThink() end
    function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
    return false
    end
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid,msg:lower()
    if isInArray({"saffari","enter","entrar"}, msg) then
    npcHandler:say('you can stay in the Saffari zone by '..config.minutes..' minutes, the price is '..config.price..' gp(s), You want enter? {yes}', cid)
    talkState[talkUser] = 1
    elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
    for i = 1, #config.blocked_pokeballs do
    if getPlayerItemCount(cid, config.blocked_pokeballs[i]) >= 1 then
    npcHandler:say('Keep your '..getItemNameById(config.blocked_pokeballs[i])..'!', cid) return true
    end
    end
    if config.need_premium and not isPremium(cid) then
    npcHandler:say('Sorry, you need to be premium!', cid) return true
    elseif getPlayerLevel(cid) < config.level then
    npcHandler:say('Sorry, you must be at least level '..config.level..' to enter the Saffari zone!', cid) return true
    elseif not doPlayerRemoveMoney(cid, config.price) then
    npcHandler:say('Sorry, you do not have enough money!', cid) return true
    end
    doPlayerAddItem(cid, config.saffari_balls[1], config.saffari_balls[2])
    selfSay("Thanks, you've been teleported to the Saffari zone and has "..config.minutes.." minutes, if you want to leave enter {!saffari leave}.", cid)
    doTeleportThing(cid, config.saffari_positions.enter)
    setPlayerStorageValue(cid, config.storages[1], 1)
    setPlayerStorageValue(cid, config.storages[2], os.time()+config.minutes*60)
    elseif msg == "no" and talkState[talkUser] >= 1 then
    selfSay("then ok.", cid)
    talkState[talkUser] = 0
    npcHandler:releaseFocus(cid)
    end
    return true
    end
    npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
    npcHandler:addModule(FocusModule:new())
  17. Upvote
    Marshmello got a reaction from Ayron5 in Layout otPokemonXy   
    Fala galera Suave?, então tava sem nada pra fazer então decidir fazer um layout parecido com do otpokemon XY 
     
    PRINT
     
    Download
     
  18. Upvote
    Marshmello got a reaction from raulcdj in Sprites otPokemon Atualização Halloween   
    Fala Gurizada Tudo na boa?  Trazendo aqui spr otp att halloween Segue as prints abaixo
     
     
     
     
     
    PRINTS
     
     
     
    DOWNLOADS
     
    SCAN
     
    Deixe o rep+ ae Seus Minescrefts
  19. Thanks
    Marshmello got a reaction from Wase Wiss in Sprites otPokemon Atualização Halloween   
    Fala Gurizada Tudo na boa?  Trazendo aqui spr otp att halloween Segue as prints abaixo
     
     
     
     
     
    PRINTS
     
     
     
    DOWNLOADS
     
    SCAN
     
    Deixe o rep+ ae Seus Minescrefts
  20. Upvote
    Marshmello reacted to Crypter in Pokemon morre ao passar pelo teleport   
    @klbkevinklb registre dessa forma no xml para que o script funcione em todos os portais
     
     
    movements.xml
    <movevent type="StepIn" itemid="1387" event="script" value="teleportAction.lua"/>  
    Código que faz o pokemon retornar e não morrer, caso queira mesmo que o pokemon morra, use o script do Marshmello  com o registramento do xml que eu falei.
     
    teleportAction.lua
    function onStepIn(cid, item, position, fromPosition) if #getCreatureSummons(cid) >= 1 then local pokeball = getPlayerSlotItem(cid, 8).uid local poke = getCreatureSummons(cid)[1] local btype = getPokeballType(pokeball.itemid) local effect = pokeballs[btype].effect if not effect then effect = 21 end local cd = getCD(pokeball.uid, "blink", 30) if cd > 0 then setCD(item.uid, "blink", 0) end doReturnPokemon(cid, poke, pokeball, effect) doPlayerSendCancel(cid, '12//,hide') doPlayerSendTextMessage(cid, 22, "Seu pokémon retornou para a pokebola.") end return true end  
  21. Upvote
    Marshmello got a reaction from Olan trein in [Resolvido] Onde configura -se a força,vida do sexo de um pokemon?   
    https://hastebin.com/pujoxiwuru.rb
  22. Thanks
    Marshmello got a reaction from Thalles Vitor in Rare Candy para Pokemon (level System)   
    Fala Jovens, trazendo pra vocês um systema pra quem te level system ^^ , como viram no titulo Ele upa seu pokemon com 1 item 
    então vamos lá 
     
    actions/script cria um arquivo lua  e cole isso dentro
     
    Pronto Registre a tag no XML e Seja feliz upando seu Pokemon ^^  
  23. Upvote
    Marshmello got a reaction from Bagastalgia22 in Rare Candy para Pokemon (level System)   
    Fala Jovens, trazendo pra vocês um systema pra quem te level system ^^ , como viram no titulo Ele upa seu pokemon com 1 item 
    então vamos lá 
     
    actions/script cria um arquivo lua  e cole isso dentro
     
    Pronto Registre a tag no XML e Seja feliz upando seu Pokemon ^^  
  24. Upvote
    Marshmello reacted to Gengo in [Resolvido] Barra de progresso em QuestView   
    No meu ver até que está bacana ali em baixo, mas se você quer em cima vamos lá.
     
     
    OBS: Troque suas storage para ser sequencial exemplo( 30000 à 30034), apesar de eu ter feito, não sei se elas já estão sendo utilizada no sistema e aproveite para conferir a SQL que é atribuido a variavel $count, para mim aqui está de tranquilo;
  25. Upvote
    Marshmello reacted to Gengo in [Resolvido] Barra de progresso em QuestView   
    Vamos ver se eu consigo ajudar ou até mesmo mostrar o caminho das pedras de como você pode resolver.
    Veja se ajuda.
     
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