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KingOFSkyer

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  1. Upvote
    KingOFSkyer recebeu reputação de bruninho38 em Anti-Mc   
    Bom galera alguns amigos meus que tem ot estão sofrendo constantes atakes nuker então resolvi posta um anti mc que pode ajudar muito eu mesmo recomendo..se ja tiver talvez não ta organizado como esse
     
    Crie um arquivo chamado antimc.lua na pasta creaturescripts/scripts e insira o SCRIPT
     
     
     
     
    Video :
    http://www.youtube.com/watch?v=o-drZQ4apt8&feature=youtu.be
     
     
    Pronto tem video e tal pra mostra a area correta onde voce deve colocar .. o script
     
    COMENTEM!
  2. Upvote
    KingOFSkyer recebeu reputação de LordOfSeian em [Encerrado] [Pedido] Global Full + Zao Completa Quase Sem Bugs 8.6   
    ai mano
    mapa global full + zao com rookguaard
    http://www.xtibia.com/forum/topic/159721-0407global-server-100-full-860/
    e tem esse outro global
    http://www.xtibia.com/forum/topic/165076-global-original-sem-bugs/
  3. Upvote
    KingOFSkyer recebeu reputação de jamersonandres em Adc Addon Doll,editando Wand,staff,rod,editando Armas/equips   
    valew mano depois vou aprender mais e
    criar alguns outros tutoriais
     
    BAIAKVIP
     
    AKI
  4. Upvote
    KingOFSkyer deu reputação a MatheusGlad em War Arena System.   
    Todos os scripts foram testados em um ot 8.6
     
    Bem o script é auto-explicativo, e ainda tem um video do sistema, acho que nao preciso explicar o que faz ne?
     
    AGORA EM MOD, MUITO MAIS PRATICO DE INSTALAR. SE FOR USAR O MOD VA ATE O FINAL DO POST, É EXATAMENTE IGUAL A VERSAO NORMAL, SO QUE MAIS PRATICO. FUNCIONA DO MESMO JEITO.
     
    Video:


    obs: Veja em fullscreen para ver melhor as msgs que retornam.
     
    Vá em data/lib e adicione esse script.lua com o nome de WarArenaLib:

    -- [[ Area and Positions Infos ]] -- areaplayersteam = { {1,1,1,1}, {1,1,1,1}, {1,1,1,1}, {1,1,1,1}, {1,1,1,1} } areateam1ext = {x=80, y=305, z=7} -- Ponta superior esquerda da area do time um areateam2ext = {x=87, y=305, z=7} -- Ponta superior esquerda da area do time dois leaderteam1pos = {x=83, y=307, z=7, stackpos=255} -- Posição do lider do time um (que puxara a alavanca) leaderteam2pos = {x=87, y=307, z=7, stackpos=255} -- Posição do lider do time dois (que puxara a alavanca) newplayersposteam1 = {x=67, y=300, z=7} -- Posição para onde os players do time um serao teleportados newplayersposteam2 = {x=67, y=330, z=7} -- Posição para onde os players do time dois serao teleportados team1leverpos = {x=84, y=307, z=7, stackpos=1} -- Posição da alavanca que o lider do time um puxara team2leverpos = {x=86, y=307, z=7, stackpos=1} -- Posição da alavanca que o lider do time dois puxara leverafter, leverbefore = 9825, 9826 -- Ids das alavancas antes de puxadas e depois, consecutivamente (9825 = antes; 9826 = depois) posbenterteam1 = {x=78, y=307, z=7} -- Posiçao do sqm antes de entrar na arena do time 1 posbenterteam2 = {x=92, y=307, z=7} -- Posiçao do sqm antes de entrar na arena do time 2 backteampos = {x=77, y=307, z=7} -- [[ Storage Infos ]] -- team1leverstorage = 123497 -- Storage que sera usado quando puxarem a alavanca do time 1 team2leverstorage = 123498 -- Storage que sera usado quando puxarem a alavanca do time 2 haveteaminarena = 123499 -- Storage que sera usado para ve se tem algum time lutando na arena storageteam1death = 123500 -- Storage usado para ver quantos morreram do time 1 storageteam2death = 123501 -- Storage usado para ver quantos morreram do time 2 storageteam1 = 123502 -- Storage usado para ver quantas pessoas entraram na arena no time 1 storageteam2 = 123503 -- Storage usado para ver quantas pessoas entraram na arena no time 2 storageleader1 = 123504 -- Storage onde ficara guardado o uid do lider do time 1 storageleader2 = 123505 -- Storage onde ficara guardado o uid do lider do time 2 storageplayersteam1 = 123506 -- Storage que todos os players do team 1 iram ter. storageplatersteam2 = 123507 -- Storage que todos os players do team 2 iram ter. -- [[ Player Infos ]] -- needlevelarena = 20 -- Level que os outros jogadores sem ser o lider teram que ter. leaderlevel = 4000 -- Level que o lider tera que ter. onlyguildwars = true -- Se os membros de um time tem que ser da mesma guild do lider. (Nesse caso somente o lider da guild podera puxar a alavanca.) needplayers = 2 -- Quantidade de players que cada time tem que ter. -- [[ Functions ]] -- function getUidsFromArea(firstpos, area) local result = {} for i,x in pairs(area) do for s,z in pairs(x) do if isPlayer(getThingFromPos({x=firstpos.x+s-1, y=firstpos.y+i-1, z=firstpos.z, stackpos=255}).uid) then table.insert(result, getThingFromPos({x=firstpos.x+s-1, y=firstpos.y+i-1, z=firstpos.z, stackpos=255}).uid) end end end return result end function teleportUidsToPos(uids, pos) for i,x in pairs(uids) do doTeleportThing(x, pos) end end function isAllUidsSameGuild(uids, guildid) for i,x in pairs(uids) do if not (getPlayerGuildId(x) == guildid) then return false end end return true end function isAllUidsLevel(uids, level) for i,x in pairs(uids) do if not (getPlayerLevel(x) >= level) then return false end end return true end function haveQuantPlayersInArea(firstpos, area, quant) local result = 0 for i,x in pairs(area) do for s,z in pairs(x) do if isPlayer(getThingFromPos({x=firstpos.x+s-1, y=firstpos.y+i-1, z=firstpos.z, stackpos=255}).uid) then result = result+1 end end end return result >= quant end function addStorageToUids(uids, storage, value) for i,x in pairs(uids) do setPlayerStorageValue(x, storage, value) end end function checkPoses(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function startArena() setGlobalStorageValue(storageleader1, getThingFromPos(leaderteam1pos).uid) setGlobalStorageValue(storageleader2, getThingFromPos(leaderteam2pos).uid) addStorageToUids(team1uids, storageplayersteam1, 1) addStorageToUids(team2uids, storageplayersteam2, 1) teleportUidsToPos(team1uids, newplayersposteam1) teleportUidsToPos(team2uids, newplayersposteam2) setGlobalStorageValue(storageteam1, #team1uids) registerCreatureEventUids(team1uids, "DeathTeam1") registerCreatureEventUids(team2uids, "DeathTeam2") setGlobalStorageValue(storageteam2, #team2uids) setGlobalStorageValue(haveteaminarena, 1) setGlobalStorageValue(team1leverstorage, 0) setGlobalStorageValue(team2leverstorage, 0) doTransformItem(getThingFromPos(team1leverpos).uid, leverafter) doTransformItem(getThingFromPos(team2leverpos).uid, leverafter) end function haveTeamInArena() return getGlobalStorageValue(haveteaminarena) == 1 and true or false end function isSqmFromArea(firstpos, area, sqmpos) for i,x in pairs(area) do for s,z in pairs(x) do if sqmpos.x == firstpos.x+s-1 and sqmpos.y == firstpos.y+i-1 and sqmpos.z == firstpos.z then return true end end end return false end function registerCreatureEventUids(uids, event) for i,x in pairs(uids) do registerCreatureEvent(x, event) end end
     
    Agora vá em data/actions/scripts e adicione um script.lua com o nome de WarArenaLever:

    function onUse(cid, item, fromPosition, itemEx, toPosition) team1uids = getUidsFromArea(areateam1ext, areaplayersteam) team2uids = getUidsFromArea(areateam2ext, areaplayersteam) if haveTeamInArena() then return doPlayerSendCancel(cid, "Already have a team in arena.") end if checkPoses(toPosition, team1leverpos) then if checkPoses(getCreaturePosition(cid), leaderteam1pos) then if getGlobalStorageValue(team1leverstorage) == 1 then setGlobalStorageValue(team1leverstorage, 0) return doTransformItem(getThingFromPos(team1leverpos).uid, leverafter) end if onlyguildwars and getPlayerGuildLevel(cid) < 3 then return doPlayerSendCancel(cid, "You need to be the leader of your guild.") end if onlyguildwars and not isAllUidsSameGuild(team1uids, getPlayerGuildId(cid)) then return doPlayerSendCancel(cid, "All of your team need to be in your guild.") end if not isAllUidsLevel(team1uids, needlevelarena) then return doPlayerSendCancel(cid, "All of your team need to be level " .. needlevelarena .. " or more.") end if getPlayerLevel(cid) < leaderlevel then return doPlayerSendCancel(cid, "You, the leader of the team, need to be level " .. leaderlevel .. " or more.") end if not haveQuantPlayersInArea(areateam1ext, areaplayersteam, needplayers) then return doPlayerSendCancel(cid, "Your team need " .. tostring(needplayers) .. " players.") end setGlobalStorageValue(team1leverstorage, 1) doTransformItem(getThingFromPos(team1leverpos).uid, leverbefore) if getGlobalStorageValue(team2leverstorage) >= 1 then startArena() end else doPlayerSendCancel(cid, "You must be the leader of the team to pull the lever.") end elseif checkPoses(toPosition, team2leverpos) then if checkPoses(getCreaturePosition(cid), leaderteam2pos) then if getGlobalStorageValue(team2leverstorage) == 1 then setGlobalStorageValue(team2leverstorage, 0) return doTransformItem(getThingFromPos(team2leverpos).uid, leverafter) end if onlyguildwars and getPlayerGuildLevel(cid) < 3 then return doPlayerSendCancel(cid, "You need to be the leader of your guild.") end if onlyguildwars and not isAllUidsSameGuild(team2uids, getPlayerGuildId(cid)) then return doPlayerSendCancel(cid, "All of your team need to be in your guild.") end if not isAllUidsLevel(team2uids, needlevelarena) then return doPlayerSendCancel(cid, "All of your team need to be level " .. needlevelarena .. " or more.") end if getPlayerLevel(cid) < leaderlevel then return doPlayerSendCancel(cid, "You, the leader of the team, need to be level " .. leaderlevel .. " or more.") end if not haveQuantPlayersInArea(areateam2ext, areaplayersteam, needplayers) then return doPlayerSendCancel(cid, "Your team need " .. tostring(needplayers) .. " players.") end setGlobalStorageValue(team2leverstorage, 1) doTransformItem(getThingFromPos(team2leverpos).uid, leverbefore) if getGlobalStorageValue(team1leverstorage) >= 1 then startArena() end else doPlayerSendCancel(cid, "You must be the leader of the team to pull the lever.") end end return TRUE end
     
    E em actions.xml bote essa linha:

    <action actionid="12349" event="script" value="WarArenaLever.lua"/>
     
    Agora vá em data/creaturescripts/scripts e adicione dois scripts.lua com esses nomes:
     
    WarArenaDeathTeam1:

    function onDeath(cid) setPlayerStorageValue(cid, storageplayersteam1, 0) setGlobalStorageValue(storageteam1death, getGlobalStorageValue(storageteam1death) >= 0 and getGlobalStorageValue(storageteam1death)+1 or 1) if getGlobalStorageValue(storageteam1death) >= getGlobalStorageValue(storageteam1) then if onlyguildwars then doBroadcastMessage("The Team 2 won the war, guild " .. getPlayerGuildName(getGlobalStorageValue(storageleader2)) .. ".") else doBroadcastMessage("The Team 2 won the war, team leader name is " .. getCreatureName(getGlobalStorageValue(storageleader2)) .. ".") end setGlobalStorageValue(storageteam1death, 0) setGlobalStorageValue(storageteam2death, 0) setGlobalStorageValue(haveteaminarena, 0) end return TRUE end
     
    WarArenaDeathTeam2:

    function onDeath(cid) setPlayerStorageValue(cid, storageplayersteam2, 0) setGlobalStorageValue(storageteam2death, getGlobalStorageValue(storageteam2death) >= 0 and getGlobalStorageValue(storageteam2death)+1 or 1) if getGlobalStorageValue(storageteam2death) >= getGlobalStorageValue(storageteam2) then if onlyguildwars then doBroadcastMessage("The Team 1 won the war, guild " .. getPlayerGuildName(getGlobalStorageValue(storageleader1)) .. ".") else doBroadcastMessage("The Team 1 won the war, team leader name is " .. getCreatureName(getGlobalStorageValue(storageleader1)) .. ".") end setGlobalStorageValue(storageteam1death, 0) setGlobalStorageValue(storageteam2death, 0) setGlobalStorageValue(haveteaminarena, 0) end return TRUE end
     
    Agora abra o creaturescripts.xml e adicione essas linhas:

    <event type="death" name="DeathTeam1" event="script" value="WarArenaDeathTeam1.lua"/> <event type="death" name="DeathTeam2" event="script" value="WarArenaDeathTeam2.lua"/>
     
    Agora vá em data/movements/scripts e adicione tres scripts.lua com esses nomes:
     
    WarArenaMovement1:

    function onStepOut(cid, item, position, fromPosition) local team = (fromPosition.x == leaderteam1pos.x and fromPosition.y == leaderteam1pos.y and fromPosition.z == leaderteam1pos.z) and "team1" or (fromPosition.x == leaderteam2pos.x and fromPosition.y == leaderteam2pos.y and fromPosition.z == leaderteam2pos.z) and "team2" if team == "team1" then if getGlobalStorageValue(team1leverstorage) == 1 then setGlobalStorageValue(team1leverstorage, 0) doTransformItem(getThingFromPos(team1leverpos).uid, leverafter) end elseif team == "team2" then if getGlobalStorageValue(team2leverstorage) == 1 then setGlobalStorageValue(team2leverstorage, 0) doTransformItem(getThingFromPos(team2leverpos).uid, leverafter) end end end
     
    WarArenaMovement2:

    function onStepIn(cid, item, position, fromPosition) local team = isSqmFromArea(areateam1ext, areaplayersteam, fromPosition) and "team1" or isSqmFromArea(areateam2ext, areaplayersteam, fromPosition) and "team2" if team == "team1" then if getGlobalStorageValue(team1leverstorage) == 1 then if not haveQuantPlayersInArea(areateam1ext, areaplayersteam, needplayers) then setGlobalStorageValue(team1leverstorage, 0) doTransformItem(getThingFromPos(team1leverpos).uid, leverafter) end end elseif team == "team2" then if getGlobalStorageValue(team2leverstorage) == 1 then if not haveQuantPlayersInArea(areateam2ext, areaplayersteam, needplayers) then setGlobalStorageValue(team2leverstorage, 0) doTransformItem(getThingFromPos(team2leverpos).uid, leverafter) end end end if getGlobalStorageValue(team1leverstorage) == 1 then if checkPoses(fromPosition, posbenterteam1) then doTeleportThing(cid, fromPosition) return doPlayerSendCancel(cid, "You can't enter now.") end elseif getGlobalStorageValue(team2leverstorage) == 1 then if checkPoses(fromPosition, posbenterteam2) then doTeleportThing(cid, fromPosition) return doPlayerSendCancel(cid, "You can't enter now.") end end end
     
    WarArenaMovement3:

    function onStepIn(cid, item, position, fromPosition) if getPlayerStorageValue(cid, storageplayersteam1) >= 1 then setPlayerStorageValue(cid, storageplayersteam1, 0) doTeleportThing(cid, posbenterteam1) setGlobalStorageValue(storageteam1death, getGlobalStorageValue(storageteam1death) >= 0 and getGlobalStorageValue(storageteam1death)+1 or 1) if getGlobalStorageValue(haveteaminarena) >= 1 then if getGlobalStorageValue(storageteam1death) >= getGlobalStorageValue(storageteam1) then if onlyguildwars then doBroadcastMessage("The Team 2 won the war, guild " .. getPlayerGuildName(getGlobalStorageValue(storageleader2)) .. ".") else doBroadcastMessage("The Team 2 won the war, team leader name is " .. getCreatureName(getGlobalStorageValue(storageleader2)) .. ".") end setGlobalStorageValue(storageteam1death, 0) setGlobalStorageValue(storageteam2death, 0) setGlobalStorageValue(haveteaminarena, 0) end end elseif getPlayerStorageValue(cid, storageplayersteam2) >= 1 then setPlayerStorageValue(cid, storageplayersteam2, 0) doTeleportThing(cid, posbenterteam2) setGlobalStorageValue(storageteam2death, getGlobalStorageValue(storageteam2death) >= 0 and getGlobalStorageValue(storageteam2death)+1 or 1) if getGlobalStorageValue(haveteaminarena) >= 1 then if getGlobalStorageValue(storageteam2death) >= getGlobalStorageValue(storageteam2) then if onlyguildwars then doBroadcastMessage("The Team 1 won the war, guild " .. getPlayerGuildName(getGlobalStorageValue(storageleader1)) .. ".") else doBroadcastMessage("The Team 1 won the war, team leader name is " .. getCreatureName(getGlobalStorageValue(storageleader1)) .. ".") end setGlobalStorageValue(storageteam1death, 0) setGlobalStorageValue(storageteam2death, 0) setGlobalStorageValue(haveteaminarena, 0) end end end return TRUE end
     
    E adicione essas linhas em movements.xml:

    <movevent type="StepOut" actionid="12350" event="script" value="WarArenaMovement1.lua"/> <movevent type="StepIn" actionid="12351" event="script" value="WarArenaMovement2.lua"/> <movevent type="StepIn" actionid="12352" event="script" value="WarArenaMovement3.lua"/>
     
     
    Pronto acabou rairiaria.
     
    Adicionando os Actions IDS:
    Nas 2 alavancas, adicione o actionid 12349.
    Nos 2 sqms que os players vao estar antes de entrar na arena adicione o actionid 12351.
    Nos 2 quadrados aonde os lideres irao ficar (na frente da alavanca) bote o actionid 12350.
    No sqm de sair da arena bote o actionid 12352.
     
    NA AREA DOS TIMES E NA ARENA, BOTE PELO MAP EDITOR PARA NAO PODER LOGAR. (Se voce nao fizer isso pode haver bugs.)
     
    Bem, se voce souber ler o script da lib, vai saber configura-lo para seu otserver.
     
     
    Versão MOD: (Abra o spoiler)
     
     
     
     
    O modo de configurar é exatamente igual ao normal. Flws.
     
    By MatheusMkalo
  5. Upvote
    KingOFSkyer deu reputação a jamersonandres em Baiak Vip Revolution 0.1.2   
    Porque esse ai e o velho !
    ai ja to preparando e colocando o update 0.1.3
    que vai ser um show e possivelmente vai ter a vip4 !
     
    COMENTEM JA ESTOU PREPARANDO A UPDATE!
    embreve talvez 3 a 2 dias saira a update! vamos xD
    essa up vai ser show!
  6. Upvote
    KingOFSkyer recebeu reputação de icaro2507 em [Encerrado] [Pedido] Global Full + Zao Completa Quase Sem Bugs 8.6   
    ai mano
    mapa global full + zao com rookguaard
    http://www.xtibia.com/forum/topic/159721-0407global-server-100-full-860/
    e tem esse outro global
    http://www.xtibia.com/forum/topic/165076-global-original-sem-bugs/
  7. Upvote
    KingOFSkyer deu reputação a MatheusGlad em Script Para Quests   
    Demonstraçao:


     
     
    data/movements/questname.lua:

    local route = { {0,0,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0}, {1,0,0,1,0,0,0,1,1}, {0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0} } local extrtilepos = {x=88, y=310, z=7} -- Posiçao do tile << /\ local start = {x=87, y=312, z=7} -- Posiçao do tile que o cara vai estar antes de começar a pisar nos tiles pretos. local final = {x=97, y=312, z=7} -- Posiçao do tile que o cara vai estar dps de ter passado pelo percurso function isPosInRoute(tilesroutepos, tilepos) for i,s in pairs(tilesroutepos) do if s.x == tilepos.x and s.y == tilepos.y and s.z == tilepos.z then return TRUE end end return FALSE end function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition) local tilesroutepos = {} for i, t in pairs(route) do for s, p in pairs(t) do if p == 1 then table.insert(tilesroutepos, {x=extrtilepos.x+s-1, y=extrtilepos.y+i-1, z=extrtilepos.z}) end end end if toPosition.x == final.x and toPosition.y == final.y and toPosition.z == final.z then for i,x in pairs(tilesroutepos) do x.stackpos = 0 doTransformItem(getThingFromPos(x).uid, 407) end return TRUE end if toPosition.x == start.x and toPosition.y == start.y and toPosition.z == start.z then for i,x in pairs(tilesroutepos) do x.stackpos = 0 doTransformItem(getThingFromPos(x).uid, 407) end return TRUE end if fromPosition.x == final.x and fromPosition.y == final.y and fromPosition.z == final.z then doTeleportThing(cid, fromPosition) return doPlayerSendCancel(cid, "Enter in the teleport.") end if isPosInRoute(tilesroutepos, toPosition) then local tilepos = toPosition tilepos.stackpos = 0 doTransformItem(getThingFromPos(tilepos).uid, 406) else doTeleportThing(cid, start) for i,x in pairs(tilesroutepos) do x.stackpos = 0 doTransformItem(getThingFromPos(x).uid, 407) end end return TRUE end
     
    data/movements/movements.xml:

    <movevent type="StepIn" actionid="123666" event="script" value="questname.lua"/>
     
    Em quais tiles botar o actionid 123666:

     
    Editar a rota que o player tem que fazer:
     

    local route = { {0,0,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0}, {1,0,0,1,0,0,0,1,1}, {0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0} }
     
     
    So mudar essa table. Aonde eh 1 eh por onde o player tem que passar.
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