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  1. [Resolvido] QUICKLOOT STACK

    Perguntado por Panicoo,

    0 votos
    3 respostas
  2. [Resolvido] Erro Site DBO

    Perguntado por Leofeli,

    0 votos
    3 respostas
  3. [Resolvido] (RESOLVIDO)

    Perguntado por Lux Fero,

    0 votos
    1 resposta
  4. 1 voto
    4 respostas
  5. [Resolvido] Poup Up

    Perguntado por LuanMahteus,

    0 votos
    2 respostas

2858 questões neste fórum

  1. [Resolvido] NPC Dialog

    0 votos
    9 respostas
  2. 0 votos
    16 respostas
  3. [Resolvido] TFS 0.4 - 3884

    0 votos
    2 respostas
  4. 0 votos
    3 respostas
  5. [Resolvido] OT NAO QUER FICAR ONLINE

    0 votos
    3 respostas
  6. [Resolvido] [AJUDA] SOURCE OTCLIENT

    0 votos
    5 respostas
  7. [Resolvido] COMPILAR LINUX ERRO

    0 votos
    1 resposta
  8. [Resolvido] lvl em um pokemon

    0 votos
    5 respostas
  9. [Resolvido] Bug ao ligar servidor

    0 votos
    13 respostas
  10. 0 votos
    5 respostas
  11. [Resolvido] Fly Atravesa parede

    0 votos
    6 respostas
  12. [Resolvido] OTClient [Modules]

    0 votos
    1 resposta
  13. [Resolvido] [Bug] Quando Crio Guild

    0 votos
    1 resposta
  14. 0 votos
    1 resposta
  15. [Resolvido] Descobrir LOGIN

    0 votos
    3 respostas
  16. 0 votos
    1 resposta
  17. 0 votos
    1 resposta
  18. [Resolvido] TFS 1.2 add delay no login

    0 votos
    1 resposta
  19. 0 votos
    1 resposta
  20. [Resolvido] ayuda en nuevo fishing

    0 votos
    1 resposta
  21. [Resolvido] Tirando muito dano no char

    0 votos
    7 respostas
  22. 0 votos
    1 resposta
  23. 0 votos
    9 respostas
  24. 0 votos
    3 respostas
  25. [Resolvido] tibia avast apita virus falso

    0 votos
    6 respostas
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    • Alguem pode me ajudar com um sistema de update/refinamento para itens que inclua wands ? meu servidor é 8.6 baiak
    • OTCLIENT Questlog actualizado Updated quest log, showing quest details: Npc name Npc level Npc outfit Mission status Description Amount of reward experience Number of reward points Enemies you must kill Items to collect     When you click on the follow button, an alternative map opens that shows you the next objective of the mission and at what coordinates:   If you want the system write a comment with your discord  
    • local FOODS = { [2362] = {80, "Crunch.", 10}, -- Pizza [2666] = {150, "Munch.", 5}, -- Hamburger [2667] = {120, "Munch.", 7}, -- Cheeseburger [2668] = {100, "Mmmm.", 8}, -- Hot Dog [2669] = {170, "Munch.", 6}, -- Sandwich [2670] = {40, "Gulp.", 15}, -- Milkshake [2671] = {300, "Chomp.", 3}, -- Ice Cream [2672] = {600, "Chomp.", 2}, -- Cake [2673] = {50, "Yum.", 12}, -- Cookie [2674] = {60, "Yum.", 10}, -- Donut [2675] = {130, "Yum.", 7}, -- Chocolate Bar [2676] = {80, "Yum.", 9}, -- Candy [2677] = {10, "Yum.", 20}, -- Lollipop [2678] = {180, "Slurp.", 6}, -- Soda [2679] = {10, "Yum.", 18}, -- Chips [2680] = {20, "Yum.", 15}, -- Popcorn [2681] = {90, "Yum.", 8}, -- Pretzel [2682] = {200, "Yum.", 5}, -- Pie [2683] = {170, "Munch.", 5}, -- Pancake [2684] = {80, "Crunch.", 10}, -- Waffle [2685] = {60, "Munch.", 8}, -- French Fries [2686] = {90, "Crunch.", 10}, -- Onion Rings [2687] = {20, "Crunch.", 12}, -- Nachos [2688] = {90, "Munch.", 7}, -- Chicken Nuggets [2689] = {100, "Crunch.", 8}, -- Fish Sticks [2690] = {30, "Crunch.", 12}, -- Potato Chips [2691] = {80, "Crunch.", 9}, -- Tortilla Chips [2792] = {60, "Munch.", 8}, -- Brownie [2793] = {90, "Munch.", 6}, -- Cupcake [2695] = {60, "Gulp.", 8}, -- Smoothie [2696] = {90, "Smack.", 6}, -- Fruit Salad [2787] = {90, "Munch.", 7}, -- Salad [2788] = {40, "Munch.", 10}, -- Soup [2789] = {220, "Munch.", 4}, -- Ramen [2790] = {300, "Munch.", 3}, -- Sushi [2791] = {300, "Munch.", 3}, -- Burrito [2794] = {30, "Munch.", 10}, -- Tacos [2795] = {360, "Munch.", 2}, -- Pasta [2796] = {50, "Munch.", 8}, -- Mac & Cheese [5097] = {40, "Yum.", 10}, -- Bread [6125] = {80, "Gulp.", 7}, -- Milk [6278] = {100, "Mmmm.", 8}, -- Orange Juice [6279] = {150, "Mmmm.", 6}, -- Apple Juice [6393] = {120, "Mmmm.", 7}, -- Grape Juice [6394] = {150, "Mmmm.", 6}, -- Fruit Punch [6501] = {200, "Mmmm.", 5}, -- Energy Drink [6541] = {60, "Gulp.", 8}, -- Water [6542] = {60, "Gulp.", 8}, -- Coconut Water [6543] = {60, "Gulp.", 8}, -- Sports Drink [6544] = {60, "Gulp.", 8}, -- Tea [6545] = {60, "Gulp.", 8}, -- Coffee [6574] = {40, "Mmmm.", 10}, -- Milkshake (Strawberry) [7158] = {150, "Munch.", 6}, -- Milkshake (Vanilla) [7159] = {130, "Munch.", 6}, -- Milkshake (Chocolate) [7372] = {70, "Yum.", 9}, -- Milkshake (Banana) [7373] = {70, "Yum.", 9}, -- Milkshake (Mint Chocolate Chip) [7374] = {70, "Yum.", 9}, -- Milkshake (Caramel) [7375] = {70, "Yum.", 9}, -- Milkshake (Cookies & Cream) [7376] = {70, "Yum.", 9}, -- Milkshake (Peanut Butter) [7377] = {70, "Yum.", 9}, -- Milkshake (Strawberry Banana) [7909] = {40, "Crunch.", 10}, -- Milkshake (Blueberry) [8838] = {70, "Gulp.", 7}, -- Milkshake (Raspberry) [8839] = {50, "Yum.", 9}, -- Milkshake (Blackberry) [8840] = {20, "Yum.", 15}, -- Milkshake (Peach) [8841] = {30, "Urgh.", 20}, -- Milkshake (Mango) [8842] = {30, "Munch.", 10}, -- Milkshake (Pineapple) [8843] = {30, "Crunch.", 10}, -- Milkshake (Watermelon) [8844] = {30, "Gulp.", 12}, -- Milkshake (Cantaloupe) [8845] = {20, "Munch.", 10}, -- Milkshake (Kiwi) [8847] = {110, "Yum.", 8}, -- Milkshake (Coconut) [12211] = {180, "Mmmm.", 6}, -- Milkshake (Mango-Peach) [12213] = {130, "Munch.", 7}, -- Milkshake (Berry Blast) [12214] = {80, "Crunch.", 9}, -- Milkshake (Tropical Twist) [12215] = {100, "Munch.", 7}, -- Milkshake (Pineapple-Banana) [12216] = {60, "Gulp.", 9}, -- Milkshake (Cherry) [12217] = {50, "Yum.", 10}, -- Milkshake (Orange) [12218] = {150, "Crunch.", 6}, -- Milkshake (Grape) [12219] = {70, "Mmmm.", 7}, -- Milkshake (Strawberry) [12220] = {70, "Mmmm.", 7}, -- Milkshake (Blueberry) [12221] = {70, "Mmmm.", 7}, -- Milkshake (Raspberry) [12222] = {240, "Crunch.", 5}, -- Milkshake (Mixed Berry) -- o 5 é a quantia de regen } function onUse(cid, item, fromPosition, itemEx, toPosition) local food = FOODS[item.itemid] if not food then return false end local thing = getCreatureSummons(cid)[1] or cid if isPlayer(thing) then if getPlayerFood(cid) + food[1] >= 1000 then doPlayerSendCancel(cid, "You are full.") return true end doPlayerFeed(cid, food[1] * 4) doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1) doRemoveItem(item.uid, 1) elseif isSummon(thing) then local feed = food[1] local regeneration = food[3] or 0 -- Regeneração padrão if getPlayerStorageValue(thing, 1009) - feed < 0 then doSendMagicEffect(getThingPos(thing), 169) doSendMagicEffect(pos, 169) local newh = getPlayerStorageValue(thing, 1008) - math.ceil(feed / 😎 if newh <= 1 then newh = 1 end setPlayerStorageValue(thing, 1008, newh) return true end setPlayerStorageValue(thing, 1009, getPlayerStorageValue(thing, 1009) - feed) setPlayerStorageValue(thing, 1008, getPlayerStorageValue(thing, 1008) + regeneration) -- Incremento baseado na regeneração específica da comida doCreatureSay(thing, food[2], TALKTYPE_ORANGE_1) doRemoveItem(item.uid, 1) end return true end  
    • function onSay(cid, words, param, channel) local maxSpellsToShow = 5000 -- Define o número máximo de feitiços a serem mostrados local t = {} -- Loop através dos feitiços do jogador for i = 0, getPlayerInstantSpellCount(cid) - 1 do if #t >= maxSpellsToShow then break -- Sai do loop se o limite máximo de feitiços for atingido end local spell = getPlayerInstantSpellInfo(cid, i) -- Verifica se o feitiço não está no nível mínimo if(spell.mlevel ~= 1) then if(spell.manapercent > 0) then spell.mana = spell.manapercent .. "%" end table.insert(t, spell) end end -- Ordena os feitiços pelo nível de magia table.sort(t, function(a, b) return a.mlevel < b.mlevel end) -- Constrói a mensagem a ser exibida local text = "" local prevLevel = -1 for i, spell in ipairs(t) do local line = "" if(prevLevel ~= spell.mlevel) then if(i ~= 1) then line = "\n" end line = line .. "Spells for Magic Level " .. spell.mlevel .. "\n" prevLevel = spell.mlevel end text = text .. line .. " " .. spell.words .. " : " .. spell.mana .. "\n" end -- Verifica o comprimento do texto if #text > 5000 then local chunks = {} local current_chunk = "" for line in text:gmatch("[^\r\n]+") do if #current_chunk + #line > 5000 then table.insert(chunks, current_chunk) current_chunk = "" end current_chunk = current_chunk .. line .. "\n" end table.insert(chunks, current_chunk) for _, chunk in ipairs(chunks) do doShowTextDialog(cid, 2175, chunk) end else -- Mostra a mensagem ao jogador doShowTextDialog(cid, 2175, text) end return true end  
    • bom geralmente e no site que vc presisa editar isso
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