muito legal, vo testa-las no meu ot.
- Forums
- OTServ
- Recursos
- Scripting
- Globalevents e Spells
- Algumas Magias Novas 8.1
info
Group: Campones
Joined: 23/01/08
Posts: 13
Reputation: 0
Tibia Character: Sir Mahiciam

info
Group: Artesão
Joined: 01/12/07
Posts: 127
Reputation: 0
Gender: Masculino

info
Group: Campones
Joined: 06/01/08
Posts: 53
Reputation: 0
Tibia Character: Riissoka Hunter

Fala sobre as magias e posta uma ss ai
muito power rangers bixo
mas parece legal ![]()
info
Group: Campones
Joined: 30/12/07
Posts: 10
Reputation: 0
Tibia Character: Ryura Dragyon
é um bom começo mas aí vai uma dica, coloque o tipo e as profissões que suportam essas magias...facilitaria muito...abraços :positive: ![]()
info
Group: Campones
Joined: 03/11/08
Posts: 43
Reputation: 0
Tibia Character: Lustiga Tamp

muito legal mais acho que vc deveria postar uns ss pra geral ai ver ![]()
Flws :positive:
info
Group: Campones
Joined: 16/01/08
Posts: 31
Reputation: 0
Tibia Character: LoL

COOL


info
Group: Campones
Joined: 02/12/07
Posts: 1
Reputation: 0
Tibia Character: flint
bom esse é meu primeiro post, e minha primeira vez fazendo scripts mas espero q gostem xP.Obs: lembrando q sao pra 8.1.
brisingr
-----Brisingr By ADMIN Daniel----- local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.5, -1000, -1.5, -1000) local arr = { {0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) endabra o spells.xml e procure por instant bote um pouquinho depois isso
azara metrium zentus
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.5, -500, -1.5, -500) local arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) endazara metrium zentus tag
bom por enquanto é isso, e se vcs quiserem ajeitar eu botei as magias para todas vocaçoes.hehe...