Pode me explicar essa linha?
{resets = 2^1024, level = 1010, premium = 990}
2^1024 não entendi.
By Fir3element, 12 de abr. de 2015 in Actions e Talkactions
info
Group: Marquês
Joined: 03/02/13
Posts: 1.2k
Reputation: +254
Gender: Masculino
Tibia Character: Partiu Baladinha

Pode me explicar essa linha?
{resets = 2^1024, level = 1010, premium = 990}
2^1024 não entendi.
info
Group: Marquês
Joined: 02/08/12
Posts: 1k
Reputation: +234
Tibia Character: Maurolkit

2 ^ 1024 = infinito.
info
Group: Conde
Joined: 16/06/08
Posts: 998
Reputation: +185
Gender: Masculino
Vá em data/talkactions/talkactions.xml e adicione essa tag:
Agora vá em data/talkactions/scripts/ e crie um arquivo com o nome reset.lua e cole isso nele:
local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end