Explica Melhor ;x nao entendi mt Bem
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- [Encerrado] [AJUDA] Scripts de Spells
[Encerrado] [AJUDA] Scripts de Spells
By wesleybeek, 22 de out. de 2013 in Tópicos Sem Resposta
info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul

Vou mandar uns Print !!
Esplicando como eu quero que Seja.. se Puder tambem ajudar é claro.. ^^
Vendo na Imagem o Efeito é pouco para Lado Esquerdo..
Nos spells que tem efeito que não ficam no Torget Certo, é usado esse Script:
local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y, z=getThingPosition(getCreatureTarget(cid)).z}
Bom eu queria que voce ou quem ajudar, fizesse um Spell com 5 Hits ou Mais usando este efeito, mas como não sei onde coloca o Script acima /\
O efeito fica meio pro Lado (Esquerdo) como na Foto De feto seria usar o Script acima e no {x=getThingPosition(getCreatureTarget(cid)).x+1 (Seria +1 no X)
Disso eu sei perfeitamente, mas não sei como usa - lo em Spell com Varios Hit!
se pduer me ajudar dou REP+
Tambem Tem o Segundo é o Mesmo Spell mas adiciona - lo Exhastion de 5 Segundos..
se eu entendi certo a spell ficou assim
Edited Outubro 22 by TioItachi
info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul

se eu entendi certo a spell ficou assim
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -12.8, 1)local combat2 = createCombatObject()setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -11.8, 1)local combat3 = createCombatObject()setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -11.8, 1)local combat4 = createCombatObject()setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -12.8, 1)arr1 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr2 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr3 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr4 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}local area1 = createCombatArea(arr1)local area2 = createCombatArea(arr2)local area3 = createCombatArea(arr3)local area4 = createCombatArea(arr4)setCombatArea(combat1, area1)setCombatArea(combat2, area2)setCombatArea(combat3, area3)setCombatArea(combat4, area4)local function onCastSpell1(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)endlocal function onCastSpell2(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)endlocal function onCastSpell3(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)endlocal function onCastSpell4(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)endfunction onCastSpell(cid, var)local position1 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position3 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}local parameters = { cid = cid, var = var}addEvent(onCastSpell1, 100, parameters)addEvent(onCastSpell2, 200, parameters)addEvent(onCastSpell2, 300, parameters)addEvent(onCastSpell2, 400, parameters)doSendMagicEffect(position1, 46)doSendMagicEffect(position2, 46)doSendMagicEffect(position3, 46)doSendMagicEffect(position4, 46)doSendMagicEffect(position5, 46)return TRUEendA tag voce deve ter se nao tiver eu te passo.PS:Se não for isso me avisaEdit*se for trocar o efeito troca ali no doSendMagicEffect
Bom eu So tenho uma Duvida, esse Spell que voce fez é de AREA ou TORGET?
o Spell que eu Quero é de Torget!
se eu entendi certo a spell ficou assim
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -12.8, 1)local combat2 = createCombatObject()setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -11.8, 1)local combat3 = createCombatObject()setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -11.8, 1)local combat4 = createCombatObject()setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -12.8, 1)arr1 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr2 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr3 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr4 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}local area1 = createCombatArea(arr1)local area2 = createCombatArea(arr2)local area3 = createCombatArea(arr3)local area4 = createCombatArea(arr4)setCombatArea(combat1, area1)setCombatArea(combat2, area2)setCombatArea(combat3, area3)setCombatArea(combat4, area4)local function onCastSpell1(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)endlocal function onCastSpell2(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)endlocal function onCastSpell3(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)endlocal function onCastSpell4(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)endfunction onCastSpell(cid, var)local position1 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position3 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}local parameters = { cid = cid, var = var}addEvent(onCastSpell1, 100, parameters)addEvent(onCastSpell2, 200, parameters)addEvent(onCastSpell2, 300, parameters)addEvent(onCastSpell2, 400, parameters)doSendMagicEffect(position1, 46)doSendMagicEffect(position2, 46)doSendMagicEffect(position3, 46)doSendMagicEffect(position4, 46)doSendMagicEffect(position5, 46)return TRUEendA tag voce deve ter se nao tiver eu te passo.PS:Se não for isso me avisaEdit*se for trocar o efeito troca ali no doSendMagicEffect
Bom eu So tenho uma Duvida, esse Spell que voce fez é de AREA ou TORGET?
o Spell que eu Quero é de Torget!
Ah voce queria de Target? ok.. Voce quer q o Effect saia a +2X <<?
info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul

se eu entendi certo a spell ficou assim
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -12.8, 1)local combat2 = createCombatObject()setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -11.8, 1)local combat3 = createCombatObject()setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -12.8, 1, -11.8, 1)local combat4 = createCombatObject()setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 134)setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -11.8, 1, -12.8, 1)arr1 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr2 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr3 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}arr4 = {{0, 0, 0, 0, 0, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 2, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 1, 1, 1, 0},{0, 0, 0, 0, 0, 0, 0}}local area1 = createCombatArea(arr1)local area2 = createCombatArea(arr2)local area3 = createCombatArea(arr3)local area4 = createCombatArea(arr4)setCombatArea(combat1, area1)setCombatArea(combat2, area2)setCombatArea(combat3, area3)setCombatArea(combat4, area4)local function onCastSpell1(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)endlocal function onCastSpell2(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)endlocal function onCastSpell3(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)endlocal function onCastSpell4(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)endfunction onCastSpell(cid, var)local position1 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}local position3 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}local parameters = { cid = cid, var = var}addEvent(onCastSpell1, 100, parameters)addEvent(onCastSpell2, 200, parameters)addEvent(onCastSpell2, 300, parameters)addEvent(onCastSpell2, 400, parameters)doSendMagicEffect(position1, 46)doSendMagicEffect(position2, 46)doSendMagicEffect(position3, 46)doSendMagicEffect(position4, 46)doSendMagicEffect(position5, 46)return TRUEendA tag voce deve ter se nao tiver eu te passo.PS:Se não for isso me avisaEdit*se for trocar o efeito troca ali no doSendMagicEffect
Bom eu So tenho uma Duvida, esse Spell que voce fez é de AREA ou TORGET?
o Spell que eu Quero é de Torget!
Ah voce queria de Target? ok.. Voce quer q o Effect saia a +2X <<?
Quero que Saia Efeito: 46
e Seja X+1 (apenas)
Bom Tá ai ;x
*Edit
Funcionou? se Funfo Rep+ plx!
Edited Outubro 22 by TioItachi
info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul

Bom Tá ai ;x
local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat1, COMBAT_PARAM_EFFECT, 46)setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -111.2, 1, -111.2, 1)local combat2 = createCombatObject()setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatParam(combat2, COMBAT_PARAM_EFFECT, 46)setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 1, -1.2, 1)arr1 = {{3},}arr2 = {{3},}local area1 = createCombatArea(arr1)local area2 = createCombatArea(arr2)setCombatArea(combat1, area1)setCombatArea(combat2, area2)local function onCastSpell1(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)endlocal function onCastSpell2(parameters)return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)endfunction onCastSpell(cid, var)local position2 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}local position3 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}local position4 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}local position6 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}local parameters = { cid = cid, var = var}addEvent(onCastSpell1, 100, parameters)addEvent(onCastSpell2, 200, parameters)doSendMagicEffect(position2, 46)doSendMagicEffect(position3, 46)doSendMagicEffect(position4, 46)doSendMagicEffect(position6, 46)return TRUEendTag:<instant name="Nome do Jutsu" words="Nomedojutsu" lvl="150" mana="7500" aggressive="1" range="7" blockwalls="1" needtarget="1" exhaustion="1000" needlearn="0" event="script" value="ondetaaspell"><vocation id="200"/><vocation id="201"/><vocation id="202"/><vocation id="203"/><vocation id="204"/><vocation id="205"/><vocation id="206"/><vocation id="207"/><vocation id="208"/></instant>
Deu Erro:
O que é ? :c
Tá falando que nao existe a pasta ou o Arquivo choji/haritemax.
*Edit-
Ve se o nome do arquivo.lua é haritemax mesmo e/ou se fica na pasta choji.
Edited Outubro 22 by TioItachi
info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul

Tá falando que nao existe a pasta ou o Arquivo choji/haritemax.
*Edit-
Ve se o nome do arquivo.lua é haritemax mesmo e/ou se fica na pasta choji.
Ok, vou verificar o Erro caso apareça outro eu alerto a voce!!
O Spell Fico Assim:
Eu queria, que o Efeito fique no Torget mesmo (que seria no x +1) em todos os danos..
mas o efeito fico no mesmo lugar e depois teve uns para lado!!
info
Group: Herói
Joined: 12/06/12
Posts: 2.2k
Reputation: +739
Gender: Masculino
Tibia Character: Supreme Player

Tópico movido para a seção de dúvidas e pedidos resolvidos.
info
Group: Herói
Joined: 28/11/10
Posts: 3.4k
Reputation: +585
Gender: Masculino

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.




info
Group: Artesão
Joined: 15/11/12
Posts: 124
Reputation: +7
Tibia Character: Xtibia Soul
Galera me Ajuda tenho esse Spell no meu Server Narutibia: 8.54.
Spell:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -43.3, 1, -58.5, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 214)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -45.3, 1, -49.5, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -45.3, 1, -47.5, 1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -44.3, 1, -59.5, 1)
arr1 = {
{3}
}
arr2 = {
{3}
}
arr3 = {
{3}
}
arr4 = {
{3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
function onCastSpell(cid, var)
local position348 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell2, 800, parameters)
doSendMagicEffect(position348, 134)
return TRUE
end
Tambem tenho outro tópico não resolvido, se alguem Scripter.lua me dar uma Força la dou REP+ la tambem!
Talkaction Transformar/Reverter:
www.xtibia.com/forum/topic/222964-talkaction-transformarreverter-ajuda-urgente/#entry1574815