so muda o nome dos poke q ta na tabela pelos poke desejados n?
[8696] = {name="Piplup"},
[8697] = {name="Chimchar"},
[8698] = {name="Turtwig"},
[8699] = {name="Squirtle"},
[8700] = {name="Charmander"},
[8701] = {name="Bulbasaur"},
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Group: Infante
Joined: 25/01/12
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so muda o nome dos poke q ta na tabela pelos poke desejados n?
[8696] = {name="Piplup"},
[8697] = {name="Chimchar"},
[8698] = {name="Turtwig"},
[8699] = {name="Squirtle"},
[8700] = {name="Charmander"},
[8701] = {name="Bulbasaur"},
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Group: Campones
Joined: 13/05/13
Posts: 32
Reputation: +2
Tibia Character: Sorctz,Faith

Sei lá,é pq sou novo com Ots Derivados
Obg
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Group: Conde
Joined: 27/04/13
Posts: 531
Reputation: +38

Obs: mude também no data/actions/starter o nome e a position de no caso que é um teleport!!
Edited Julho 23 by JobbySantos
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Group: Campones
Joined: 13/05/13
Posts: 32
Reputation: +2
Tibia Character: Sorctz,Faith
To usando o PokemonCenturionV6 Editado por Jobby Magalhaes
Pf me ajudem
O arquivo ta assim
pk = { [8696] = {name="Piplup"}, [8697] = {name="Chimchar"}, [8698] = {name="Turtwig"}, [8699] = {name="Squirtle"}, [8700] = {name="Charmander"}, [8701] = {name="Bulbasaur"}, } postemple = {x = 1050, y = 1050, z = 6} function onStepIn(cid, item, position, fromPosition) local pokemon = pk[item.actionid].name local plevel = 5 local level = 1.5 local extrastr = 4 local btype = "normal" local gender = getRandomGenderByName(pokemon) local mypoke = getPokemonStatus(pokemon) if not mypoke then return true end local offense = mypoke.off * level * extrastr local defense = mypoke.def * level * extrastr local speed = mypoke.agi * level * extrastr local vit = mypoke.vit * level * extrastr local spatk = mypoke.spatk * level * extrastr local happy = 180 local leveltable = getPokemonExperienceTable(pokemon) local item = doCreateItemEx(2219) doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "level", plevel) doItemSetAttribute(item, "exp", leveltable[plevel]) doItemSetAttribute(item, "nextlevelexp", leveltable[plevel+1] - leveltable[plevel]) doItemSetAttribute(item, "offense", offense) doItemSetAttribute(item, "defense", defense) doItemSetAttribute(item, "speed", speed) doItemSetAttribute(item, "vitality", vit) doItemSetAttribute(item, "specialattack", spatk) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", gender) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") doItemSetAttribute(item, "firstpoke", getCreatureName(cid)) doPlayerAddItemEx(cid, item, true) doTransformItem(item, pokeballs[btype].on) doPlayerSendTextMessage(cid, 27, "You got your first pokemon! You also received some pokeballs to help you in your way.") doPlayerAddItem(cid, 2152, 100) doPlayerAddItem(cid, 12344, 3) doPlayerAddItem(cid, 2392, 20) doPlayerAddItem(cid, 12345, 20) doPlayerSendTextMessage(cid, 27, "Don\'t forget to use your pokedex on every undiscovered pokemon!") if #getCreatureSummons(cid) >= 1 then doTeleportThing(getCreatureSummons(cid)[1], postemple,false) end doTeleportThing(cid, postemple,false) endEdited Julho 22 by Sorct