@cogames, mais é pra poke tibia mesmo haha, se puder fazer agradeco.
info
Group: Campones
Joined: 01/10/11
Posts: 7
Reputation: 0

Não intendi nada.
Mais vai uma dica: Você tem que ajudar por gostar de ajudar e por saber que está fazendo o certo, é claro que existem pessoas mal agradecidas e sem respeito, mais para isso a solução é simples, ignore-as.
Eu vi um pouco do seu trabalho no início do Tópico e é um belo trabalho, não se deixe abater por uns e outros que não tem consideração.
info
Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino

@UP
Tipo, eu so meio novato ainda no XTibia, mas comecei fasendo esse post, ai eu ficava toda ora atualizando a pagina pra ve se abria um comment e etc... ai eu ficava mais tempo no XTibia quem em qualquer lugar...
____________________________________________________________________________________________________________________
@srboones
Eu não sei fazer spells para poketibia =//, só tive uma vez um servidor poketibia mas era um bem normalzão!
info
Group: Campones
Joined: 01/05/09
Posts: 18
Reputation: +1
Tibia Character: Baiano of honera

Nome:Boma
Cara queria uma otra spell, que quando o player fala o nome da spell, ele planta uma bomba no chão e explodi por 30 segundos, te dou rep++, cara e vlw por me ajudar na otra spell vc eh mt gente boa e eu ja te dei o rep+ ![]()
versão do meu ot eh 8.60
Edited Dezembro 15 by mage alex
info
Group: Visconde
Joined: 21/08/11
Posts: 470
Reputation: +5
Tibia Character: ...

bom mano tipo quero so que vc edita 1 spell pra min sem mexer nos hits dela quero que vc coloque ela pra heala o player que usa ela somente o player que usa a magia n heala envolta n ai tipo se vai colocar pra ela executar 2 açoes =)
quero que heala de 300 a 1500 no maximo a spell ta ai embaixo ^^
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -19.1, -50, -19.2, -50)
local arr = {
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
bom mano tipo quero so que vc edita 1 spell pra min sem mexer nos hits dela quero que vc coloque ela pra heala o player que usa ela somente o player que usa a magia n heala envolta n ai tipo se vai colocar pra ela executar 2 açoes =)
quero que heala de 300 a 1500 no maximo a spell ta ai embaixo ^^
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -19.1, -50, -19.2, -50)
local arr = {
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
info
Group: Campones
Joined: 04/11/11
Posts: 43
Reputation: +29
Tibia Character: SoLaMento

sabe fazer spells pra pokemon?
________________________________________
vc so saber mexe com spellmaker?
__________________________________________
kero 1 spell q vai girando no boneco tipó
kero 1 area de +/-
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,2,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
kd sqm 1 efeito diferente
e quero q ele va rodando +/- numa velocidade de
300-600-900 etc
axo q vc sabe oq fazer :]
vale rep+
info
Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino

@UP
Não uso SpellMaker, eu faço por script mesmo, sem programa nenhum!
Não sei fazer spells para pokemon, pois não sei os efeitos deles e etc...
Aqui está sua Spell:
--Spell by CoGames
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975)
arr1 = {
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, combat8, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 800, parameters)
addEvent(onCastSpell4, 1000, parameters)
addEvent(onCastSpell5, 100, parameters)
addEvent(onCastSpell6, 600, parameters)
addEvent(onCastSpell7, 800, parameters)
addEvent(onCastSpell8, 1000, parameters)
return TRUE
end
Nem vo mais pedi REP+ --'
________________________________________________________________________________________________________
@mage alex
Puts cara, eu lembro que já tinha feito uma spell dessas, mas esqueci onde ta =//
Edited Dezembro 16 by Cogames
info
Group: Campones
Joined: 04/11/11
Posts: 43
Reputation: +29
Tibia Character: SoLaMento

sabe mexer com spells de pokemon??
____________________________________
Vc sabe mexer com scripts ,sprites ou so spellmaker?
________________________________________
kero 1 spell q tipo gire no player
e va girando aumentando o sqm ate o que eu kero vo por a area
\/ ese e a area total q no final kero 1 explosao com effect 39
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,2,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
kero q va girando ate acabar a area e dps uma explosion..
sabe fzzer?
ganha rep+
_________________________________________________________
Edited Dezembro 16 by XxJapanxX
info
Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino

@UP, já fis sua spell em cima do teu comment!
info
Group: Campones
Joined: 04/11/11
Posts: 43
Reputation: +29
Tibia Character: SoLaMento

malz eu n vi
mas vc n entendeu...
spellmaker eu kiz dizer n programa
mas sim q faz spell...
e otra os pell ne exatamente oq eu tentei dizer
kero kd skm girando 1 elemento diferente
vai se pelomenos umas 55 areas diferentes effects
e no final uma explosion com effect 39
o script vai se bem enorme
eu to com preguiça de fazer... mas eu sei fzer
e to te ajudano pra da rep+ ![]()
se puder fzer
poupa meu tempo ^^
info
Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino

puts mano, tbm to sem tempo pra fase scripts altonas =// mas tentei fase um aqui, da uma olhada:
--By CoGames
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -99.9, 99999, -99.9, 99999)
local distcombat1 = createCombatObject()
setCombatParam(distcombat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(distcombat1, COMBAT_PARAM_EFFECT, 17)
setCombatParam(distcombat1, COMBAT_PARAM_DISTANCEEFFECT, 27)
setCombatFormula(distcombat1, COMBAT_FORMULA_LEVELMAGIC, -99.9, 99999, -99.9, 99999)
local function onCastSpell1(parameters)
doCombat(parameters.cid, distcombat1, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell1, 1100, parameters)
addEvent(onCastSpell1, 1200, parameters)
addEvent(onCastSpell1, 1300, parameters)
addEvent(onCastSpell1, 1400, parameters)
addEvent(onCastSpell1, 1500, parameters)
addEvent(onCastSpell1, 1600, parameters)
addEvent(onCastSpell1, 1700, parameters)
addEvent(onCastSpell1, 1800, parameters)
addEvent(onCastSpell1, 1900, parameters)
addEvent(onCastSpell1, 2000, parameters)
addEvent(onCastSpell1, 2100, parameters)
addEvent(onCastSpell1, 2200, parameters)
addEvent(onCastSpell1, 2300, parameters)
addEvent(onCastSpell1, 2400, parameters)
addEvent(onCastSpell1, 2500, parameters)
addEvent(onCastSpell1, 2600, parameters)
addEvent(onCastSpell1, 2700, parameters)
addEvent(onCastSpell1, 2800, parameters)
addEvent(onCastSpell1, 2900, parameters)
addEvent(onCastSpell1, 3000, parameters)
addEvent(onCastSpell1, 3100, parameters)
addEvent(onCastSpell1, 3200, parameters)
addEvent(onCastSpell1, 3300, parameters)
addEvent(onCastSpell1, 3400, parameters)
addEvent(onCastSpell1, 3500, parameters)
addEvent(onCastSpell1, 3600, parameters)
addEvent(onCastSpell1, 3700, parameters)
addEvent(onCastSpell1, 3800, parameters)
addEvent(onCastSpell1, 3900, parameters)
addEvent(onCastSpell1, 4000, parameters)
addEvent(onCastSpell1, 4100, parameters)
addEvent(onCastSpell1, 4200, parameters)
addEvent(onCastSpell1, 4300, parameters)
addEvent(onCastSpell1, 4400, parameters)
addEvent(onCastSpell1, 4500, parameters)
addEvent(onCastSpell1, 4600, parameters)
addEvent(onCastSpell1, 4700, parameters)
addEvent(onCastSpell1, 4800, parameters)
addEvent(onCastSpell1, 4900, parameters)
addEvent(onCastSpell1, 5100, parameters)
addEvent(onCastSpell1, 5200, parameters)
addEvent(onCastSpell1, 5300, parameters)
addEvent(onCastSpell1, 5400, parameters)
addEvent(onCastSpell1, 5500, parameters)
addEvent(onCastSpell1, 5600, parameters)
addEvent(onCastSpell1, 5700, parameters)
addEvent(onCastSpell1, 5800, parameters)
addEvent(onCastSpell1, 5900, parameters)
addEvent(onCastSpell1, 6000, parameters)
addEvent(onCastSpell1, 6100, parameters)
addEvent(onCastSpell1, 6200, parameters)
addEvent(onCastSpell1, 6300, parameters)
addEvent(onCastSpell1, 6400, parameters)
addEvent(onCastSpell1, 6500, parameters)
addEvent(onCastSpell1, 6600, parameters)
addEvent(onCastSpell1, 6700, parameters)
addEvent(onCastSpell1, 6800, parameters)
addEvent(onCastSpell1, 6900, parameters)
addEvent(onCastSpell1, 7000, parameters)
addEvent(onCastSpell1, 7100, parameters)
addEvent(onCastSpell1, 7200, parameters)
addEvent(onCastSpell1, 7300, parameters)
addEvent(onCastSpell1, 7400, parameters)
addEvent(onCastSpell1, 7500, parameters)
addEvent(onCastSpell1, 7600, parameters)
addEvent(onCastSpell1, 7700, parameters)
addEvent(onCastSpell1, 7800, parameters)
addEvent(onCastSpell1, 7900, parameters)
addEvent(onCastSpell1, 8000, parameters)
addEvent(onCastSpell1, 8100, parameters)
addEvent(onCastSpell1, 8200, parameters)
addEvent(onCastSpell1, 8300, parameters)
addEvent(onCastSpell1, 8400, parameters)
addEvent(onCastSpell1, 8500, parameters)
addEvent(onCastSpell1, 8600, parameters)
addEvent(onCastSpell1, 8700, parameters)
addEvent(onCastSpell1, 8800, parameters)
addEvent(onCastSpell1, 8900, parameters)
addEvent(onCastSpell1, 9000, parameters)
addEvent(onCastSpell1, 9100, parameters)
addEvent(onCastSpell1, 9200, parameters)
addEvent(onCastSpell1, 9300, parameters)
addEvent(onCastSpell1, 9400, parameters)
addEvent(onCastSpell1, 9500, parameters)
addEvent(onCastSpell1, 9600, parameters)
addEvent(onCastSpell1, 9700, parameters)
addEvent(onCastSpell1, 9800, parameters)
addEvent(onCastSpell1, 9900, parameters)
addEvent(onCastSpell1, 10000, parameters)
end
info
Group: Infante
Joined: 13/10/08
Posts: 1.6k
Reputation: +420
Tibia Character: Demonbholder

cara, vc poderia mudar tudo isso:
addEvent(onCastSpell1, 100, parameters)addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell1, 1100, parameters)
addEvent(onCastSpell1, 1200, parameters)
addEvent(onCastSpell1, 1300, parameters)
addEvent(onCastSpell1, 1400, parameters)
addEvent(onCastSpell1, 1500, parameters)
addEvent(onCastSpell1, 1600, parameters)
addEvent(onCastSpell1, 1700, parameters)
addEvent(onCastSpell1, 1800, parameters)
addEvent(onCastSpell1, 1900, parameters)
addEvent(onCastSpell1, 2000, parameters)
addEvent(onCastSpell1, 2100, parameters)
addEvent(onCastSpell1, 2200, parameters)
addEvent(onCastSpell1, 2300, parameters)
addEvent(onCastSpell1, 2400, parameters)
addEvent(onCastSpell1, 2500, parameters)
addEvent(onCastSpell1, 2600, parameters)
addEvent(onCastSpell1, 2700, parameters)
addEvent(onCastSpell1, 2800, parameters)
addEvent(onCastSpell1, 2900, parameters)
addEvent(onCastSpell1, 3000, parameters)
addEvent(onCastSpell1, 3100, parameters)
addEvent(onCastSpell1, 3200, parameters)
addEvent(onCastSpell1, 3300, parameters)
addEvent(onCastSpell1, 3400, parameters)
addEvent(onCastSpell1, 3500, parameters)
addEvent(onCastSpell1, 3600, parameters)
addEvent(onCastSpell1, 3700, parameters)
addEvent(onCastSpell1, 3800, parameters)
addEvent(onCastSpell1, 3900, parameters)
addEvent(onCastSpell1, 4000, parameters)
addEvent(onCastSpell1, 4100, parameters)
addEvent(onCastSpell1, 4200, parameters)
addEvent(onCastSpell1, 4300, parameters)
addEvent(onCastSpell1, 4400, parameters)
addEvent(onCastSpell1, 4500, parameters)
addEvent(onCastSpell1, 4600, parameters)
addEvent(onCastSpell1, 4700, parameters)
addEvent(onCastSpell1, 4800, parameters)
addEvent(onCastSpell1, 4900, parameters)
addEvent(onCastSpell1, 5100, parameters)
addEvent(onCastSpell1, 5200, parameters)
addEvent(onCastSpell1, 5300, parameters)
addEvent(onCastSpell1, 5400, parameters)
addEvent(onCastSpell1, 5500, parameters)
addEvent(onCastSpell1, 5600, parameters)
addEvent(onCastSpell1, 5700, parameters)
addEvent(onCastSpell1, 5800, parameters)
addEvent(onCastSpell1, 5900, parameters)
addEvent(onCastSpell1, 6000, parameters)
addEvent(onCastSpell1, 6100, parameters)
addEvent(onCastSpell1, 6200, parameters)
addEvent(onCastSpell1, 6300, parameters)
addEvent(onCastSpell1, 6400, parameters)
addEvent(onCastSpell1, 6500, parameters)
addEvent(onCastSpell1, 6600, parameters)
addEvent(onCastSpell1, 6700, parameters)
addEvent(onCastSpell1, 6800, parameters)
addEvent(onCastSpell1, 6900, parameters)
addEvent(onCastSpell1, 7000, parameters)
addEvent(onCastSpell1, 7100, parameters)
addEvent(onCastSpell1, 7200, parameters)
addEvent(onCastSpell1, 7300, parameters)
addEvent(onCastSpell1, 7400, parameters)
addEvent(onCastSpell1, 7500, parameters)
addEvent(onCastSpell1, 7600, parameters)
addEvent(onCastSpell1, 7700, parameters)
addEvent(onCastSpell1, 7800, parameters)
addEvent(onCastSpell1, 7900, parameters)
addEvent(onCastSpell1, 8000, parameters)
addEvent(onCastSpell1, 8100, parameters)
addEvent(onCastSpell1, 8200, parameters)
addEvent(onCastSpell1, 8300, parameters)
addEvent(onCastSpell1, 8400, parameters)
addEvent(onCastSpell1, 8500, parameters)
addEvent(onCastSpell1, 8600, parameters)
addEvent(onCastSpell1, 8700, parameters)
addEvent(onCastSpell1, 8800, parameters)
addEvent(onCastSpell1, 8900, parameters)
addEvent(onCastSpell1, 9000, parameters)
addEvent(onCastSpell1, 9100, parameters)
addEvent(onCastSpell1, 9200, parameters)
addEvent(onCastSpell1, 9300, parameters)
addEvent(onCastSpell1, 9400, parameters)
addEvent(onCastSpell1, 9500, parameters)
addEvent(onCastSpell1, 9600, parameters)
addEvent(onCastSpell1, 9700, parameters)
addEvent(onCastSpell1, 9800, parameters)
addEvent(onCastSpell1, 9900, parameters)
addEvent(onCastSpell1, 10000, parameters)
por isso:
for i = 1, 100 do addEvent(onCastSpell1, 100*i, parameters) end
Não to querendo criticar, mas quanto mais você aprender melhor vão ser os seus scripts.
Siga o meu tutorial sobre loops: http://www.xtibia.co...60632-loopings/
Edited Dezembro 16 by Demonbholder
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Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino

@Demonbholder
Mas não entendo uma coisa, pra que diminui o script se ele ficará a mesma coisa? O mesmo efeito?
info
Group: Infante
Joined: 13/10/08
Posts: 1.6k
Reputation: +420
Tibia Character: Demonbholder

Pesa mais, usa mais memória.
Eu trabalho em um projeto, onde, por exemplo, um script desses nunca seria incorporado justamente por poder ser muito menor.
Siga o meu conselho e aprenda sobre loops.





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Group: Artesão
Joined: 08/11/11
Posts: 116
Reputation: +29
Gender: Masculino
#EDIT
Comentário Removido!
Edited Dezembro 15 by Cogames