By jhon992, 06 de set. de 2011 in Linguagens de Programação
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Group: Campones
Joined: 28/03/13
Posts: 41
Reputation: +2
int32_t WeaponMeleegetWeaponDamage(const Player* player, const Creature* target, const Item* item, bool maxDamage /*= false*/) const{ int32_t attackSkill = player->getWeaponSkill(item); int32_t attackValue = stdmax((int32_t)0, (int32_t(item->getAttack() + item->getExtraAttack()) - elementDamage)); float attackFactor = player->getAttackFactor();
{
int32_t attackSkill = player->getWeaponSkill(item);
int32_t attackValue = stdmax((int32_t)0, (int32_t(item->getAttack() + item->getExtraAttack()) - elementDamage));
float attackFactor = player->getAttackFactor();
nao consigo localizar isso nas minhas sources.
tem algum outro modo?
Joined: 12/01/12
Posts: 90
Reputation: +5
Gostaria de saber como seria o code apenas para vocação 4,8 e 16?Alguem sabe,de c+ nao tendo nadinha =/
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Group: Campones
Joined: 28/03/13
Posts: 41
Reputation: +2
nao consigo localizar isso nas minhas sources.
tem algum outro modo?