Tu soltou ela com o GOD ??
Porque com o god ela passa pz.
Fallow !!
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Group: Marquês
Joined: 18/05/11
Posts: 1.1k
Reputation: +150
Gender: Masculino

Tu soltou ela com o GOD ??
Porque com o god ela passa pz.
Fallow !!
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Group: Campones
Joined: 05/01/08
Posts: 2
Reputation: 0
Tibia Character: Sir Firezin

nao atakei com o god n
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Group: Conde
Joined: 16/09/07
Posts: 600
Reputation: +151
Gender: Masculino
Tibia Character: NãoJogoMais

Tu soltou ela com o GOD ??
Porque com o god ela passa pz.
Fallow !!
Se não me engano... nem com o GOD ela deve entrar PZ.
[chapado de Orloff agora]
@@@@ Ao Tópico
Nem na ACC do GOD você está logado né?
Abraços :smile_positivo:
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Group: Campones
Joined: 05/01/08
Posts: 2
Reputation: 0
Tibia Character: Sir Firezin

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..
info
Group: Conde
Joined: 16/09/07
Posts: 600
Reputation: +151
Gender: Masculino
Tibia Character: NãoJogoMais

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..
Mas é só essa magia que passa PZ?
--
Aproveita e posta o Script dela aqui.
[como spoiler]
Abraços :smile_positivo:
Edited Julho 21 by Gonorreia
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Group: Campones
Joined: 05/01/08
Posts: 2
Reputation: 0
Tibia Character: Sir Firezin

eh soh o exori flux e o exori gran flux que passa...
EXORI FLUX
<instant name="Exori Flux" words="exori flux" lvl="150" mana="960" prem="1" range="5" needtarget="1" blockwalls="1" exhaustion="1900" groups="1,1100" icon="120" needlearn="0" script="attack/Exori Flux.lua">
<vocation id="7"/>
<vocation id="11"/>
</instant>
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 500, parameters)
addEvent(onCastSpell3, 1000, parameters)
addEvent(onCastSpell4, 1500, parameters)
addEvent(onCastSpell5, 2000, parameters)
return TRUE
end
EXORI GRAN FLUX
<instant name="Exori Gran Flux" words="Exori Gran FLux" lvl="350" mana="950" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2700" groups="1,1100" groupexhaustions="2000" icon="87" needlearn="0" event="script" value="attack/exori gran flux.lua">
<vocation id="7"/>
<vocation id="11"/>
</instant>
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 400, parameters)
addEvent(onCastSpell3, 700, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1100, parameters)
addEvent(onCastSpell6, 1400, parameters)
addEvent(onCastSpell7, 1700, parameters)
return TRUE
end
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Group: Campones
Joined: 05/01/08
Posts: 2
Reputation: 0
Tibia Character: Sir Firezin
EAE PESSOAL
SUAVE?
TO VOLTANDO NOVAMENTE A POSTAR... uahsHASUAhs
MAIS ESSE BUG DO EXORI FLUX E DO EXORI GRAN FLUX EH DIMAIS.... ELA ENTRA EM PZ, SOBRE ESCADA E ATRAVESSA PAREDE...
http://img84.imageshack.us/img84/3053/imagemcbt.png
QUERIA QUE ELA NAO ENTRASSE PZ E NAO SUBISSE ESCADA
VLW
ABRAÇOS