By manololo, 29 de ago. de 2010 in Globalevents e Spells
info
Group: Campones
Joined: 28/08/10
Posts: 16
Reputation: 0
Tibia Character: Darks Rafa
è praticamente a mesma coisa do outro mas versão ice
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -500, -3, -1000) local arr = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0 }, { 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Testem
Edited Agosto 29 by ManoloDoOt
info
Group: Campones
Joined: 28/08/10
Posts: 16
Reputation: 0
Tibia Character: Darks Rafa
è praticamente a mesma coisa do outro mas versão ice
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -500, -3, -1000) local arr = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0 }, { 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) endTestem
Edited Agosto 29 by ManoloDoOt