vocations.xml?
Manda ae pra nois ver =)
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Group: Visconde
Joined: 16/11/07
Posts: 389
Reputation: +6
Gender: Masculino
Tibia Character: Tiger Darm

vocations.xml?
Manda ae pra nois ver =)
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Group: Campones
Joined: 08/10/09
Posts: 22
Reputation: 0

Na Config.lua tem um lugar que você escolhe quanto vai cair...
e tem em outra pasta também mais não estou lembrado!
vou procurar aqui caso ache eu te mando ![]()
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Group: Campones
Joined: 06/04/07
Posts: 27
Reputation: 0
Tibia Character: Mervin Trus

vocations.xml?
Manda ae pra nois ver =)
Aqui o Vocation.XML
<?xml version="1.0" encoding="UTF-8"?>
<vocations>
<vocation id="0" name="None" description="none" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="4.0" attackspeed="1000" soulmax="100" gainsoulticks="120" fromvoc="0">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="1" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.1" attackspeed="490" soulmax="100" gainsoulticks="120" fromvoc="1">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.1" attackspeed="490" soulmax="100" gainsoulticks="120" fromvoc="2">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="1.8"/>
<skill id="2" multiplier="1.8"/>
<skill id="3" multiplier="1.8"/>
<skill id="4" multiplier="1.8"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="3" name="Paladin" description="a paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="250" manamultiplier="1.6" attackspeed="490" soulmax="100" gainsoulticks="120" fromvoc="3">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.2"/>
<skill id="1" multiplier="1.2"/>
<skill id="2" multiplier="1.2"/>
<skill id="3" multiplier="1.2"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="4" name="Knight" description="a knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="250" manamultiplier="4.0" attackspeed="490" soulmax="100" gainsoulticks="120" fromvoc="4">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.4"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="5" name="Master Sorcerer" description="a master sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="350" manamultiplier="1.1" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="1">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="6" name="Elder Druid" description="an elder druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="350" manamultiplier="1.1" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="2">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="1.8"/>
<skill id="2" multiplier="1.8"/>
<skill id="3" multiplier="1.8"/>
<skill id="4" multiplier="1.8"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="7" name="Royal Paladin" description="a royal paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.6" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="3">
<formula meleeDamage="1.0" distDamage="1.1" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.2"/>
<skill id="1" multiplier="1.2"/>
<skill id="2" multiplier="1.2"/>
<skill id="3" multiplier="1.2"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="8" name="Elite Knight" description="an elite knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="4.0" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="4">
<formula meleeDamage="1.2" distDamage="1.0" defense="1.4" armor="1.0"/>
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.4"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="9" name="Slayer Sorcerer" description="a Slayer Sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="1">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="10" name="Slayer Druid" description="a Slayer Druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="2">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="1.8"/>
<skill id="2" multiplier="1.8"/>
<skill id="3" multiplier="1.8"/>
<skill id="4" multiplier="1.8"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="11" name="Slayer Paladin" description="a Slayer Paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.6" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="3">
<formula meleeDamage="1.0" distDamage="1.2" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.2"/>
<skill id="1" multiplier="1.2"/>
<skill id="2" multiplier="1.2"/>
<skill id="3" multiplier="1.2"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="12" name="Slayer Knight" description="a Slayer Knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="4.0" attackspeed="490" soulmax="200" gainsoulticks="15" fromvoc="4">
<formula meleeDamage="1.3" distDamage="1.0" defense="1.5" armor="1.0"/>
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.4"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
</vocations>
Na Config.lua tem um lugar que você escolhe quanto vai cair...e tem em outra pasta também mais não estou lembrado!
vou procurar aqui caso ache eu te mando
Em qual lugar do conf lua tem isso?
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Group: Visconde
Joined: 20/08/06
Posts: 250
Reputation: +146

No config lua tem:
deathLostPercent =
Se não resolver, ou ja estiver assim, ou até mesmo se não atualizar os player ja existentes tenta ver isso:
Vai na tabela de players do sql e procura por loss_conteiners, loss_items, ou algo do tipo. Se tiver 0 então é esse o problema.
Se não o problema pode ser algum script que vc colocou ou o servidor mesmo que ta com problema.
Edited Outubro 18 by kydrai
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Group: Campones
Joined: 06/04/07
Posts: 27
Reputation: 0
Tibia Character: Mervin Trus

No config lua tem:
deathLostPercent =
Se não resolver, ou ja estiver assim, ou até mesmo se não atualizar os player ja existentes tenta ver isso:
Vai na tabela de players do sql e procura por loss_conteiners, loss_items, ou algo do tipo. Se tiver 0 então é esse o problema.
Se não o problema pode ser algum script que vc colocou ou o servidor mesmo que ta com problema.
fui no conf lua mudei o "deathlostpercent" coloquei 1 testei, nao adiantou, depois fui la coloquei 100 tbm nao andiantou, e não achei nada no sql de loss_conteiner loss item...
e agora ? ![]()
Vai na pasta do seu OT, data\creaturescripts\scripts vai ter um script chamado playerdeath
Abra-o, selecione tudo e cole por cima:
dofile("./config.lua")
function onDeath(cid, corpse, killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
if deathListEnabled == "yes" then
if sqlType == "mysql" then
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
else -- sqlite
env = assert(luasql.sqlite3())
con = assert(env:connect(sqliteDatabase))
end
local byPlayer = FALSE
if killer == FALSE then
killerName = "field item"
else
if isPlayer(killer) == TRUE then
byPlayer = TRUE
end
killerName = getCreatureName(killer)
end
assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
local deathRecords = numRows(cursor)
if sqlType == "mysql" then
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
deathRecords = deathRecords - 1
end
else
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
deathRecords = deathRecords - 1
end
end
con:close()
env:close()
end
end
Acho que vai funcionar.
Abçs
info
Group: Campones
Joined: 06/04/07
Posts: 27
Reputation: 0
Tibia Character: Mervin Trus
Pessoal, ja fis um tópico nessa sessao, tentaram me ajuda mas nao foi o bastante! ME AJUDEM POR FAVOR!
é assim, quando um player de level qualquer morre, nem um item cai!, mesmo ele de aol ou sem aol.
Alguem por favor tenta me ajuda
Agradeço!